Search found 14 matches

by Parazitull
Tue Apr 26, 2011 8:33 am
Forum: Project Showoff Tier I
Topic: Zombie v. Humans
Replies: -1
Views: 3163

Re: Zombie v. Humans

Hello again, It's been over a month since my last post but still, I've been lurking around in the forums. So, regarding Zombie v. Humans: I've taken into consideration your feedback and as such I've decided to change the whole "gameplay" (note the quotes ). So, now it's more like a simulat...
by Parazitull
Sat Mar 12, 2011 11:09 am
Forum: Project Showoff Tier I
Topic: Zombie v. Humans
Replies: -1
Views: 3163

Re: Zombie v. Humans

Thank you very much for your feedback. I found out why the scrollbars appeared ( ff adds an outline to the link, so i set outline to none and also made the overflow hidden ). So that is solved. Regarding button stabbing, I will try to put together a tutorial. Regarding the total lack of challenge or...
by Parazitull
Fri Mar 11, 2011 1:03 pm
Forum: Project Showoff Tier I
Topic: Zombie v. Humans
Replies: -1
Views: 3163

Re: Zombie v. Humans

Got around to updating the "game". Added a more intuitive data representation system ( pictures and arrows in simple terms ). Also added a way to visualize past turns by storing them on the page. All turn info is lost if you refresh the page. P.S. I don't consider this game to be fun. Just...
by Parazitull
Sun Feb 20, 2011 7:59 pm
Forum: Project Showoff Tier I
Topic: Zombie v. Humans
Replies: -1
Views: 3163

Zombie v. Humans

Hello, hello. I know i haven't been active in the last year, but when my first .com domain expired ( 2-3 days ago ), I remembered how it all started. It started here, watching the browser mmo tutorial, learning the trade using trial and error ( but mostly error ) and halls and the rest of the gang h...
by Parazitull
Sat Mar 13, 2010 6:22 pm
Forum: Project Showoff Tier I
Topic: Killocracy
Replies: 14
Views: 3266

Re: Killocracy

Thank you.
Now that the i've almost sorted how things will work, i will try to learn some proper css.
All design suggestions welcomed. Anything from color to fonts to layout.
Thank you.
by Parazitull
Sat Mar 13, 2010 5:35 pm
Forum: Project Showoff Tier I
Topic: Killocracy
Replies: 14
Views: 3266

Re: Killocracy (former Capitalist regime )

Update
Tutorial 75% done.
Added achievements
Added a rudimentary mail system.
by Parazitull
Sun Feb 07, 2010 8:16 am
Forum: Project Showoff Tier I
Topic: Killocracy
Replies: 14
Views: 3266

Re: Killocracy (former Capitalist regime )

Chris wrote:Do I see tables being used for a layout? No offence but this HTML deserves a big FAIL.
You're right, but it's a lot easier to use tables when i'm working on how this thing works rather than how it looks.
Thanks for the advice nonetheless.
by Parazitull
Wed Feb 03, 2010 3:53 pm
Forum: Project Showoff Tier I
Topic: Killocracy
Replies: 14
Views: 3266

Re: Capitalist regime

Thank you!

1. Done.
2. Working on it...
by Parazitull
Wed Feb 03, 2010 2:35 pm
Forum: Project Showoff Tier I
Topic: Killocracy
Replies: 14
Views: 3266

Re: Capitalist regime

Ladies and gentlemen 8-) Almost 7 months in the making, with an average of about 7 minutes of work a day... With knowledge passed down from Hallsofvallhalla himself and The Indie-Resource community... I present to you... The alpha build of the browser-based game... Killocracy (changed the title); Fe...
by Parazitull
Fri Sep 11, 2009 9:48 am
Forum: Project Showoff Tier I
Topic: Killocracy
Replies: 14
Views: 3266

Killocracy

Killocracy now in alpha Added some eye-candy. Tutorial halfway done. The premise is that Earth has developed its technology up to the point in which it can travel throughout the galaxy but it's population only colonized a few planets, and the rest of the galaxy remains mainly unexplored. But people...

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