Killocracy

Have a project in the works but not much media? How about an idea you are turning into a project? Maybe a game design document you want to start with. This is the place.
User avatar
Parazitull
Posts: 14
Joined: Wed Jul 15, 2009 7:50 am

Killocracy

Post by Parazitull »

Killocracy now in alpha
Added some eye-candy.

Tutorial halfway done.





The premise is that Earth has developed its technology up to the point in which it can travel throughout the galaxy but it's population only colonized a few planets, and the rest of the galaxy remains mainly unexplored.
But people are greedy and they began exploring the galaxy searching for new ways to make money, and you are one of those people.

Gameplay:
You choose one of 6 professions
explorer (discovers planets)
fabricator (builds everything/extracts raw materials)
mercenary (the armed forces)
terraformer (terraforms planets)
engineer (creates blueprints and high-end materials)
trader (moves things around)

all these professions are interconected:
ex: a fabricator needs a blueprint to build something (engineer), materials (another fabricator), a planet to set up its factories (explorer and terraformer), someone to move the materials from the planet that produced them to the planet it's needed (trader) and someone to keep them from being blown to smithereens by competitors (mercenary).
ex2: mercenaries, explorers and traders all need ships made by the fabrictors
and so on...

The Government
You are a citizen of Earth and you must respect it's laws:
- no unauthorized killing ( you have to pay someones value before you are allowed to kill them);
- you have to pay some stupidly high taxes;
and thats about it.

How to kill and not to get killed;
To kill someone you have to pay its value to the government.
If none can pay your value none can kill you
When you kill someone you get half his value ( it's the only way to raise your value beyond the basic value);
The more you kill the less likely you will get killed;
BUT you cant kill on your own, you have to hire a mercenary ( good enough to beat the one that is protecting your target), and if you manage to kill your competitor maybe you can instate a monopoly and you win back more than you paid....
And so the economy goes round and round.




This project is about 50% finished
Done in php, by following Halls tutorial ( Thank you Halls :D )
with the help of the community ( thank you community :))

sorry about my not so good english ...
Last edited by Parazitull on Sat Mar 13, 2010 5:36 pm, edited 4 times in total.
Silly penguins, wings are for flying!
User avatar
hallsofvallhalla
Site Admin
Posts: 12026
Joined: Wed Apr 22, 2009 11:29 pm

Re: Capitalist regime

Post by hallsofvallhalla »

This sounds great. i am very anxious to see this in action.
User avatar
SpiritWebb
Posts: 3107
Joined: Sun Jul 12, 2009 11:25 pm

Re: Capitalist regime

Post by SpiritWebb »

This sounds interesting...entirely in PHP huh? Neato...can't wait too see it!! :)
Image

Image
User avatar
Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: Capitalist regime

Post by Jackolantern »

The title of the game is likely to offend people. It also does not really sound right at the title of something in English. Besides that, it sounds like a neat game 8-)

EDIT: Name is changed now, so no, nothing wrong with Killocracy hehe
Last edited by Jackolantern on Tue Mar 16, 2010 1:29 am, edited 1 time in total.
The indelible lord of tl;dr
User avatar
Parazitull
Posts: 14
Joined: Wed Jul 15, 2009 7:50 am

Re: Capitalist regime

Post by Parazitull »

Ladies and gentlemen 8-)
Almost 7 months in the making, with an average of about 7 minutes of work a day...
With knowledge passed down from Hallsofvallhalla himself and The Indie-Resource community...
I present to you...
The alpha build of the browser-based game...
Killocracy (changed the title);


Feedback is greatly appreciated. :)
Thank you!
Last edited by Parazitull on Wed Feb 03, 2010 4:47 pm, edited 1 time in total.
Silly penguins, wings are for flying!
User avatar
hallsofvallhalla
Site Admin
Posts: 12026
Joined: Wed Apr 22, 2009 11:29 pm

Re: Capitalist regime

Post by hallsofvallhalla »

this is looking great so far. Bravo.

Coupe suggestions

1. add a mask to the password fields.
2. add a tutorial.


keep up the great work.
User avatar
Parazitull
Posts: 14
Joined: Wed Jul 15, 2009 7:50 am

Re: Capitalist regime

Post by Parazitull »

Thank you!

1. Done.
2. Working on it...
Silly penguins, wings are for flying!
User avatar
Chris
Posts: 1581
Joined: Wed Sep 30, 2009 7:22 pm

Re: Killocracy (former Capitalist regime )

Post by Chris »

Do I see tables being used for a layout? No offence but this HTML deserves a big FAIL.
Fighting for peace is declaring war on war. If you want peace be peaceful.
Falken
Posts: 438
Joined: Fri May 08, 2009 8:03 pm

Re: Killocracy (former Capitalist regime )

Post by Falken »

Chris wrote:Do I see tables being used for a layout? No offence but this HTML deserves a big FAIL.
Ye I would also never use it except for presenting data, but remember some people are still learning so be nice to them. And tables are good to get a quick basic layout without so much HTML and CSS knowledge ;)
--- Game Database ---
For all your game information needs!
Visit us at: http://www.gamedatabase.eu today!
User avatar
hallsofvallhalla
Site Admin
Posts: 12026
Joined: Wed Apr 22, 2009 11:29 pm

Re: Killocracy (former Capitalist regime )

Post by hallsofvallhalla »

what!! Tables are still very handy. I use them. If they work why not use them?
Post Reply

Return to “Project Showoff Tier I”