EaselJS

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Jackolantern
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Joined: Wed Jul 01, 2009 11:00 pm

EaselJS

Post by Jackolantern »

Does anyone have any experience with EaselJS? It really seems to fit what I am looking for, which is a JS Canvas rendering engine to make Canvas work easier. I don't want a whole game engine since I would have to rip a good deal of it apart to do what I want to do (mother-child client-server configuration with server-side generatable maps). But EaselJS comes with spritesheet support, a nice ecosystem of tools to generate spritesheets from popular image manipulation programs, a time-based animation system, displayObject hierarchy and more that I would have to make on my own. It is basically trying to create a Flash-like object model on top of Canvas.
The indelible lord of tl;dr
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DavidL
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Re: EaselJS

Post by DavidL »

Hey Jackolantern,

Easeljs is great. The whole Createjs suite is actually very impressive. The documentation is good, the API is easy to use, the displayObject hierarchy makes creating complex object a breeze. It's also not trying to be a game engine which was a big plus for me, I just needed a render layer. I haven't used any of the sprite's API though so I cannot comment on it, but I have little doubt it's just as good as the rest. I highly recommend it.
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Jackolantern
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Re: EaselJS

Post by Jackolantern »

Thanks for the feedback! I have been checking it out a bit more, and like what I see so far :)
The indelible lord of tl;dr
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