EaselJS
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
EaselJS
Does anyone have any experience with EaselJS? It really seems to fit what I am looking for, which is a JS Canvas rendering engine to make Canvas work easier. I don't want a whole game engine since I would have to rip a good deal of it apart to do what I want to do (mother-child client-server configuration with server-side generatable maps). But EaselJS comes with spritesheet support, a nice ecosystem of tools to generate spritesheets from popular image manipulation programs, a time-based animation system, displayObject hierarchy and more that I would have to make on my own. It is basically trying to create a Flash-like object model on top of Canvas.
The indelible lord of tl;dr
Re: EaselJS
Hey Jackolantern,
Easeljs is great. The whole Createjs suite is actually very impressive. The documentation is good, the API is easy to use, the displayObject hierarchy makes creating complex object a breeze. It's also not trying to be a game engine which was a big plus for me, I just needed a render layer. I haven't used any of the sprite's API though so I cannot comment on it, but I have little doubt it's just as good as the rest. I highly recommend it.
Easeljs is great. The whole Createjs suite is actually very impressive. The documentation is good, the API is easy to use, the displayObject hierarchy makes creating complex object a breeze. It's also not trying to be a game engine which was a big plus for me, I just needed a render layer. I haven't used any of the sprite's API though so I cannot comment on it, but I have little doubt it's just as good as the rest. I highly recommend it.
Magma Riders: http://www.lostboxstudio.com/magmariders
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: EaselJS
Thanks for the feedback! I have been checking it out a bit more, and like what I see so far 
The indelible lord of tl;dr