Towcar's Project: ~Created~

Have a project in the works but not much media? How about an idea you are turning into a project? Maybe a game design document you want to start with. This is the place.
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Agent
Posts: 164
Joined: Tue Jul 14, 2009 5:22 am

Re: Towcar's New Project

Post by Agent »

Wow, looking good - i would love to see if you can make it really scary too :D - with dark lighting and scary ass monsters :D haha

Yeha in Halo 1 - (correct me if I am wrong here i am not a halo Buff) - but i am pretty sure he is awoken from some form of sleep to help save the galaxy lol. - Still that is a freaking mad idea - so it works well as long as it flows with the storyline.
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's New Project

Post by towcar »

This first level is pretty cool, not dark and heavy yet, but just you wait. Soon some later levels will have to be haha
Also with Unity I can achieve that look much easier.

Update:
Figured out a backstory to everything in the game. Ex: Evil reasons for this, outbreak, ect ect.
Started trying my luck at a character model monster lol, if you guys want me to post it say but, otherwise I won't bother. Haha
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Noctrine
Posts: 928
Joined: Thu Apr 23, 2009 9:57 pm

Re: Towcar's New Project

Post by Noctrine »

Jesse Dorsey
ProjectANI - Lead Developer Person
http://about.me/jessedorsey
ArmisticeML
Posts: 10
Joined: Tue Aug 04, 2009 6:20 pm

Re: Towcar's New Project

Post by ArmisticeML »

Ah, so this is the project you left RC for.
Best of luck :)
As on RC forums, Jeeter67
As on DarkBASIC forums, Catalytic
Dev name on other sites, ArmisticeML
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's New Project

Post by towcar »

@Noctorine, Ha couldnt find it in there, lifes good :P
@AmristiceML, Yes sir. Much more confidence with the outcome that should show.

Also I'm getting a new graphics card! Woot, and the guy at the computer store said they don't make graphic cards for my computer, but the one he is selling me is the best they made for it and its roughly hundred some in value in todays market.
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towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's New Project

Post by towcar »

Haha well Last night I was finishing the ideas and level for my games, 90% complete the ideas for my game. Also here is the garage in the first level.

About the Garage
The door starts open, you fight off a big spawn of enemies, the door closes once the garage area is cleared enough.
Then the far door you run into a room with health and continue up the stairs in the little room onto the roof, where you will continue battle.
Still need to add more scenery in the garage. I just had a good angle for screenshot so here is two percpectives.

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towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's Project: New Screenshots (Nameless :(

Post by towcar »

Well the game in Mostly completely done planning stage.
Added two new Maps
Decided on a Name!!
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towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's Project: ~Created~

Post by towcar »

Update!!
Finished Modelling Level One with exception of NPCs


Hopefully by next week I can run up a mock test!

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bloobat
Posts: 4
Joined: Fri Aug 07, 2009 1:08 pm

Re: Towcar's Project: ~Created~

Post by bloobat »

Nice work there towcar! :P
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Towcar's Project: ~Created~

Post by towcar »

Just a update:
All is ready, I have been moving stuff into the editor.
Everything just fell, which was annoying because I haven't learned how to do the terrain yet haha Thats a tad important.
Once the Terrain is in I just gotta figure out how to make holes in it. Then everything else is down hill for the test demo
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