Models: Quads or triangles. (resolved)

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Dizuki
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Joined: Tue Jun 22, 2010 9:10 pm

Models: Quads or triangles. (resolved)

Post by Dizuki »

Ok i've been wondering wich one my modle needs to use, i've heard that some game engins don't reconise quads. I'm useing unity, so i was wondrering if i sould convert?
Last edited by Dizuki on Mon Feb 21, 2011 5:05 pm, edited 1 time in total.
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Sakar
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Re: Models: Quads or triangles.

Post by Sakar »

Any good engine will use quads, so no need to convert for Unity.
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Jackolantern
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Re: Models: Quads or triangles.

Post by Jackolantern »

Considering the fact that I know close to jack about modeling, what is the difference between quads and triangles, besides the shape of course?
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Last Known Hero
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Re: Models: Quads or triangles.

Post by Last Known Hero »

All engines should recognize quads but they process them as triangles.

There are different sectors. The quads sector, which is when modeling organically. The math that deals with shapes in engines works better with quads.

Then you have sculpting, where you want quads. Rendering is tris. Cloth is tris (almost always!), and architecture is n-gons (5 or more edges to a polygon). Then you have environment modeling where you will use both quads and tris

The triangle vs quad debate is really just one of preference. I prefer to use both because both have practical applications in every sector. Use quads cause they are easier to work with :)
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Dizuki
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Re: Models: Quads or triangles.

Post by Dizuki »

Ok but when i do polly count is it inacurate if i use quads?
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Jackolantern
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Re: Models: Quads or triangles.

Post by Jackolantern »

Ahh, thanks :)
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Last Known Hero
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Re: Models: Quads or triangles.

Post by Last Known Hero »

Poly count should be accurate no matter which one you use. Poly means many, so (depending on your software) it shouldn't matter because it will count all of them as they are, if they have 3, 4, 5+ sides it will be one polygon.
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Dizuki
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Re: Models: Quads or triangles. (resolved)

Post by Dizuki »

Ok thats good, at least i don't have to decrease my poly count any more.
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