Models: Quads or triangles. (resolved)
Models: Quads or triangles. (resolved)
Ok i've been wondering wich one my modle needs to use, i've heard that some game engins don't reconise quads. I'm useing unity, so i was wondrering if i sould convert?
Last edited by Dizuki on Mon Feb 21, 2011 5:05 pm, edited 1 time in total.
Re: Models: Quads or triangles.
Any good engine will use quads, so no need to convert for Unity.
- Jackolantern
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Re: Models: Quads or triangles.
Considering the fact that I know close to jack about modeling, what is the difference between quads and triangles, besides the shape of course?
The indelible lord of tl;dr
- Last Known Hero
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Re: Models: Quads or triangles.
All engines should recognize quads but they process them as triangles.
There are different sectors. The quads sector, which is when modeling organically. The math that deals with shapes in engines works better with quads.
Then you have sculpting, where you want quads. Rendering is tris. Cloth is tris (almost always!), and architecture is n-gons (5 or more edges to a polygon). Then you have environment modeling where you will use both quads and tris
The triangle vs quad debate is really just one of preference. I prefer to use both because both have practical applications in every sector. Use quads cause they are easier to work with
There are different sectors. The quads sector, which is when modeling organically. The math that deals with shapes in engines works better with quads.
Then you have sculpting, where you want quads. Rendering is tris. Cloth is tris (almost always!), and architecture is n-gons (5 or more edges to a polygon). Then you have environment modeling where you will use both quads and tris
The triangle vs quad debate is really just one of preference. I prefer to use both because both have practical applications in every sector. Use quads cause they are easier to work with

Power3DArt
-Current Project: Fault [Pre-Alpha]
Re: Models: Quads or triangles.
Ok but when i do polly count is it inacurate if i use quads?
- Jackolantern
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- Last Known Hero
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- Joined: Wed Aug 26, 2009 12:28 am
Re: Models: Quads or triangles.
Poly count should be accurate no matter which one you use. Poly means many, so (depending on your software) it shouldn't matter because it will count all of them as they are, if they have 3, 4, 5+ sides it will be one polygon.

Power3DArt
-Current Project: Fault [Pre-Alpha]
Re: Models: Quads or triangles. (resolved)
Ok thats good, at least i don't have to decrease my poly count any more.