My game has had quite a few updates since last time and I'll post them all soon
Pokémon Online
Re: Pok
Update time:
Features done so far:
Login
GUI
Chat
Walking
Multiuser
NPCs
PvP battles
NPC battles
Wild battles
Exp, levelling, evolving
Catching running.
Trading pokemon
You can use items(in and out of battle)
Friends list + invites
Shops are now coded.
We have some new graphics too (although not finished, heres a little taster)

So a fair few updates. but also working a lot lately, and not to sure what to code next, any ideas?
Features done so far:
Login
GUI
Chat
Walking
Multiuser
NPCs
PvP battles
NPC battles
Wild battles
Exp, levelling, evolving
Catching running.
Trading pokemon
You can use items(in and out of battle)
Friends list + invites
Shops are now coded.
We have some new graphics too (although not finished, heres a little taster)

So a fair few updates. but also working a lot lately, and not to sure what to code next, any ideas?
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Pok
Wow, nice!
Hmm...Pokecenters? Player organization, such as guilds or whatever you would call them in a Pokemon game? Pokedex? A screen where players can search other players to see what Pokemon they have, or which ones they have seen? Triggered evolutions? Triggered event Pokemon spawns (like the honey you had to put on a tree and wait 24 hours to get a rare Pokemon to spawn)? Rare Pokemon with difficult to predict spawn events and timers could really make the game fun and addictive. I remember in Final Fantasy XI there were entire sub-communities that just hunted after extremely rare boss spawns (aka "Huge Notorious Monsters").
Hmm...Pokecenters? Player organization, such as guilds or whatever you would call them in a Pokemon game? Pokedex? A screen where players can search other players to see what Pokemon they have, or which ones they have seen? Triggered evolutions? Triggered event Pokemon spawns (like the honey you had to put on a tree and wait 24 hours to get a rare Pokemon to spawn)? Rare Pokemon with difficult to predict spawn events and timers could really make the game fun and addictive. I remember in Final Fantasy XI there were entire sub-communities that just hunted after extremely rare boss spawns (aka "Huge Notorious Monsters").
The indelible lord of tl;dr
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Pok
very bloody nice!!!
hoping this gets finished. always been a secret fan of the poke games
:p
loving your taste in pokemon
eevee + evos are the best!
i demand you have a variation (Y)
as for names y not stick with the rest..
pokemon (pocket monsters)
digimon (digital monsters)
b-mon (battle monsters)
lol
hoping this gets finished. always been a secret fan of the poke games
loving your taste in pokemon
i demand you have a variation (Y)
as for names y not stick with the rest..
pokemon (pocket monsters)
digimon (digital monsters)
b-mon (battle monsters)
New Site Coming Soon! Stay tuned 
Re: Pok
Whilst those are great suggestions, most of them are content ideas, not really needed things. I remember I need to code a bank system, and I will probably do a guild system called either crews or gangs, will probably do a pokedeex too.Jackolantern wrote:Wow, nice!
Hmm...Pokecenters? Player organization, such as guilds or whatever you would call them in a Pokemon game? Pokedex? A screen where players can search other players to see what Pokemon they have, or which ones they have seen? Triggered evolutions? Triggered event Pokemon spawns (like the honey you had to put on a tree and wait 24 hours to get a rare Pokemon to spawn)? Rare Pokemon with difficult to predict spawn events and timers could really make the game fun and addictive. I remember in Final Fantasy XI there were entire sub-communities that just hunted after extremely rare boss spawns (aka "Huge Notorious Monsters").
The rest will more than likely be added when I am making the actual game (like maps, spawn rates etc)
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Pok
yes we all secretly play Pokemon games, especially on the DS.
Looking great thus far.
Looking great thus far.
Re: Pok
Are you accurately using damage calculations, IE:
See http://www.smogon.com/dp/articles/damage_formula article for more info on that.
Smogon is an awesome resource for poke stuff. Also is your EV/IV system in place? Hidden power types? Weather effect moves (Hail, Sandstorm etc)?
Abilities? Held items?
Just some suggestions!
If you get this up and running you can count me in. I'll be the guy trolling for special event poke's
Also, do you plan on adding the Black & White pokemon when it comes out? It's pretty close to release in Japan, and I'm sure you can grab all their stats a few days later off of http://serebii.net/ EDIT: Here's some pictures of all the confirmed black & white pokemon: http://serebii.net/blackwhite/pokemon.shtml
Anyway, kudos on the amazing job so far! Best of luck!
Code: Select all
((((((Level × 2 ÷ 5) + 2) × BasePower × [Sp]Atk ÷ 50) ÷ [Sp]Def) × Mod1) + 2) × CH × Mod2 × R ÷ 100) × STAB × Type1 × Type2 × Mod3)Smogon is an awesome resource for poke stuff. Also is your EV/IV system in place? Hidden power types? Weather effect moves (Hail, Sandstorm etc)?
Abilities? Held items?
Just some suggestions!
If you get this up and running you can count me in. I'll be the guy trolling for special event poke's
Also, do you plan on adding the Black & White pokemon when it comes out? It's pretty close to release in Japan, and I'm sure you can grab all their stats a few days later off of http://serebii.net/ EDIT: Here's some pictures of all the confirmed black & white pokemon: http://serebii.net/blackwhite/pokemon.shtml
Anyway, kudos on the amazing job so far! Best of luck!
w00t
Re: Pok
It uses a different formula at the moment, but I plan on editing it a bit more. And most of those things aren't added and I'm not sure if they will since I want my own twist to the game and things will need to be a bit different like for 4v4 battles
Some monsters can learn Cover and places barriers and heal other monsters. This adds a whole new level to battle strategy 
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Pok
Ahh, I guess I didn't understand where you were in the project, and what the path is. Regardless, looking really good!Genaga wrote:Whilst those are great suggestions, most of them are content ideas, not really needed things. I remember I need to code a bank system, and I will probably do a guild system called either crews or gangs, will probably do a pokedeex too.
The rest will more than likely be added when I am making the actual game (like maps, spawn rates etc)
Secretly?hallsofvallhalla wrote:yes we all secretly play Pokemon games, especially on the DS.
The indelible lord of tl;dr

