My game has had quite a few updates since last time and I'll post them all soon

Whilst those are great suggestions, most of them are content ideas, not really needed things. I remember I need to code a bank system, and I will probably do a guild system called either crews or gangs, will probably do a pokedeex too.Jackolantern wrote:Wow, nice!
Hmm...Pokecenters? Player organization, such as guilds or whatever you would call them in a Pokemon game? Pokedex? A screen where players can search other players to see what Pokemon they have, or which ones they have seen? Triggered evolutions? Triggered event Pokemon spawns (like the honey you had to put on a tree and wait 24 hours to get a rare Pokemon to spawn)? Rare Pokemon with difficult to predict spawn events and timers could really make the game fun and addictive. I remember in Final Fantasy XI there were entire sub-communities that just hunted after extremely rare boss spawns (aka "Huge Notorious Monsters").
Code: Select all
((((((Level × 2 ÷ 5) + 2) × BasePower × [Sp]Atk ÷ 50) ÷ [Sp]Def) × Mod1) + 2) × CH × Mod2 × R ÷ 100) × STAB × Type1 × Type2 × Mod3)
Ahh, I guess I didn't understand where you were in the project, and what the path is. Regardless, looking really good!Genaga wrote:Whilst those are great suggestions, most of them are content ideas, not really needed things. I remember I need to code a bank system, and I will probably do a guild system called either crews or gangs, will probably do a pokedeex too.
The rest will more than likely be added when I am making the actual game (like maps, spawn rates etc)
Secretly?hallsofvallhalla wrote:yes we all secretly play Pokemon games, especially on the DS.