This is not for me.
.net engines
- hallsofvallhalla
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.net engines
If someone was wanting to learn .net, say C#, and the best way they learn is through trying to make a game, what are some good engines out there for this?
This is not for me.
This is not for me.
Re: .net engines
Visual 3D: http://www.visual3d.net/game-engine/showcase
Axiom (C# port of Ogre): http://axiom3d.net/wiki/index.php/Main_Page
Axiom (C# port of Ogre): http://axiom3d.net/wiki/index.php/Main_Page
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- hallsofvallhalla
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Re: .net engines
thanks falk! Axiom is what I was looking for
Visual3d is garbaaaage.
Visual3d is garbaaaage.
Re: .net engines
Come on is this even a question if you are using CSharp it's XNA all the way.
- hallsofvallhalla
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Re: .net engines
haha i honestly thought Falk would have mentioned that one first.
- Jackolantern
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- Joined: Wed Jul 01, 2009 11:00 pm
Re: .net engines
XNA isn't a game engine, though. There are plenty of XNA game engines available.
The indelible lord of tl;dr
Re: .net engines
XNA is NOT a language and NOT an engine of any kind!
It is a FRAMEWORK! (Hence the name "XNA Framework"
)
A framework is just a kind of library making your job easier. It is C# all the way, using pre written help functions for common stuff, and all those help functions is together called the XNA Framework.
It does not have pre written cameras, but the functions to do one yourself easier.
It does not have a particle system, not an input manager, not a scene manager, no visual tools (except for audio) and so on, but it helps you write all this stuff yourself quicker. There is not even any GUI controls that you can just start using. I built my own list boxes, text labels and so on.
This is why I use XNA for my current project, there is no good engine for it out there, and it would be too much work to write one in C++/DX or similair but XNA makes it possible.
It is a FRAMEWORK! (Hence the name "XNA Framework"
A framework is just a kind of library making your job easier. It is C# all the way, using pre written help functions for common stuff, and all those help functions is together called the XNA Framework.
It does not have pre written cameras, but the functions to do one yourself easier.
It does not have a particle system, not an input manager, not a scene manager, no visual tools (except for audio) and so on, but it helps you write all this stuff yourself quicker. There is not even any GUI controls that you can just start using. I built my own list boxes, text labels and so on.
This is why I use XNA for my current project, there is no good engine for it out there, and it would be too much work to write one in C++/DX or similair but XNA makes it possible.
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- hallsofvallhalla
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- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: .net engines
so when do we get to see some screens!
Re: .net engines
Haha not gotten that far yet. Got about the splashscreen and main menu done. Worked alot on background stuff, such as input managers, scene managers, model managers, and so on...hallsofvallhalla wrote:so when do we get to see some screens!
currently working on the GUI system, got a few GUI elements done, and wanna be able to import each GUI from a XML file too, so quite much to do before any actual game play
Also before moving on too much I am currently reading Shaders for Game Programmers and Artists to be able to make some awesome shaders
And with limited amount of time this will probably take a while
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Re: .net engines
I say just spend the extra 3-4 months and make a decent engine yourself... It's always better to use what you made than what someone else made. Granted it won't be as great as some engines out there if you only spend 3-4 months on it.