.net engines

Neo-Axis, Torque, 3D GameStudio, DarkBasic, Blitz3d, ect...
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hallsofvallhalla
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.net engines

Post by hallsofvallhalla »

If someone was wanting to learn .net, say C#, and the best way they learn is through trying to make a game, what are some good engines out there for this?

This is not for me. :P
Falken
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Re: .net engines

Post by Falken »

--- Game Database ---
For all your game information needs!
Visit us at: http://www.gamedatabase.eu today!
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hallsofvallhalla
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Re: .net engines

Post by hallsofvallhalla »

thanks falk! Axiom is what I was looking for

Visual3d is garbaaaage.
Genaga
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Re: .net engines

Post by Genaga »

Come on is this even a question if you are using CSharp it's XNA all the way.
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hallsofvallhalla
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Re: .net engines

Post by hallsofvallhalla »

haha i honestly thought Falk would have mentioned that one first.
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Jackolantern
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Re: .net engines

Post by Jackolantern »

XNA isn't a game engine, though. There are plenty of XNA game engines available.
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Falken
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Re: .net engines

Post by Falken »

XNA is NOT a language and NOT an engine of any kind!

It is a FRAMEWORK! (Hence the name "XNA Framework" ;) )

A framework is just a kind of library making your job easier. It is C# all the way, using pre written help functions for common stuff, and all those help functions is together called the XNA Framework.

It does not have pre written cameras, but the functions to do one yourself easier.
It does not have a particle system, not an input manager, not a scene manager, no visual tools (except for audio) and so on, but it helps you write all this stuff yourself quicker. There is not even any GUI controls that you can just start using. I built my own list boxes, text labels and so on.

This is why I use XNA for my current project, there is no good engine for it out there, and it would be too much work to write one in C++/DX or similair but XNA makes it possible.
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hallsofvallhalla
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Re: .net engines

Post by hallsofvallhalla »

so when do we get to see some screens!
Falken
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Re: .net engines

Post by Falken »

hallsofvallhalla wrote:so when do we get to see some screens!
Haha not gotten that far yet. Got about the splashscreen and main menu done. Worked alot on background stuff, such as input managers, scene managers, model managers, and so on...

currently working on the GUI system, got a few GUI elements done, and wanna be able to import each GUI from a XML file too, so quite much to do before any actual game play :P

Also before moving on too much I am currently reading Shaders for Game Programmers and Artists to be able to make some awesome shaders :)

And with limited amount of time this will probably take a while :P
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greed460
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Re: .net engines

Post by greed460 »

I say just spend the extra 3-4 months and make a decent engine yourself... It's always better to use what you made than what someone else made. Granted it won't be as great as some engines out there if you only spend 3-4 months on it.
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