Tsunagari Tile Engine

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Seisatsu
Posts: 34
Joined: Mon Aug 17, 2009 3:40 pm

Tsunagari Tile Engine

Post by Seisatsu »

"Tsunagari is an original tile-based multiplayer game engine written in C++. The project was begun in late 2009, and is the first project of the Omega Software Development Group. In fact, OmegaDev was founded around Tsunagari. Tsunagari was inspired by the gameplay of the cult classic game Yume Nikki. However, it has much wider ambitions.

In addition to the player-centered, tile-based movement system of Yume Nikki, Tsunagari aims to use a client-server model, allowing multiplayer support. Tsunagari also includes a number of subprojects, mostly for custom file formats that will be used by the engine. In addition, the engine will support client and server scripting, and include an intuitive world editor suite, as well as several features which are yet to be decided upon."


Brief: OmegaDev is looking for additional developers! We are specifically looking for those with prior experience with game development in C++. Tsunagari is a new project, and a lot needs to be done before a working demo can be released. Be advised that this is a free, open source project, and we cannot pay volunteers. If you are interested, read below.

Areas Needing Assistance:
  • Client User Interface in SDL
  • Client/Server Communication using Enet Library
  • Embedded Lua or Python Scripting
  • Map and Player Handling
  • Sound and Music Handling
  • NPC Scripting
  • Sprite and Graphics Handling
  • Just about everything else.
The team currently consists of the two founders. We need help to complete everything in a timely fashion. If interested, please reply to this thread, or send an email to admin [at] omegadev [dot] org.

Please be sure to mention any prior experience with game development. Your reply should include your name, email, AIM or MSN messenger contact, and any other information regarding your skills.

Links:
Main Site - http://omegadev.org/
Project Wiki - http://wiki.omegadev.org/
GIT Repository - http://git.omegadev.org/

P.S. If you have experience with Linux, you may ask to be provided with a limited shell account to our private server. Privileges come with trust.
Last edited by Seisatsu on Fri Feb 05, 2010 8:03 pm, edited 2 times in total.
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hallsofvallhalla
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Posts: 12026
Joined: Wed Apr 22, 2009 11:29 pm

Re: Tsunagari Tile Engine

Post by hallsofvallhalla »

wow this looks like a interesting project.
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SpiritWebb
Posts: 3107
Joined: Sun Jul 12, 2009 11:25 pm

Re: Tsunagari Tile Engine

Post by SpiritWebb »

Neat! Will be following this...
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Seisatsu
Posts: 34
Joined: Mon Aug 17, 2009 3:40 pm

Re: Tsunagari Tile Engine

Post by Seisatsu »

-UPDATE-

The implementations for the two underlying file formats required by the Tsunagari engine, TMAP and TPKG, have been completed. Work can now begin on the client and server frameworks. Casting is still open.
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Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: Tsunagari Tile Engine

Post by Jackolantern »

Looks cool :) I will be following it, too
The indelible lord of tl;dr
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