This project is based on game play features like Final Fantasy XI, with more of a twist from our own ideas. I am hoping for moderate graphics and awesome gameplay that is not repetative. There will be a class and subclass system. Subclasses will consist of jobs, while primary classes will feature your fighting genre. As we progress I am hoping to recieve different fighting styles per genre. So a Warrior might have either 'brute force' or 'strategic' fighting stlyes while still remaining a warrior. Jobs will have alot to choose from, they will be things like Miner, Blacksmith, Forester, etc. These jobs will be done minigame style, same as inventing (for now I would be happy with chance invention and mining until we get more settled for the game).
The positions I will be looking for are:
Unity Programmer
Responsibilities:
- Knowledgable in Boo, JavaScript or C#
- Ability to point out what can and can't be done.
- Ability to make clean, logical flows of script.
Bonuses:
- Any of the above, I was aiming really high for those
- Previous MMO experience
Unity Graphical Asset Designer
Responsibilities:
- Able to create 3D models off of own imagination and descriptive text
- Able to modify textures or Create new textures
- Able to UV Map
- Able to make low poly models
Bonuses:
- Any of the above once again
- Previous MMO experience
- Able to rig
Unity Animation Artist
Responsibilities:
- Able to rig
- Able to Create loopable animations
- Able to create realistic, clean looking animations
Bonuses:
-Any of the above once more
These positions will be starting as of Saturday, January 16. If after the date, please feel free to still apply, the more people the merrier.
