
how to design a browser based mmorpg like runescape?
how to design a browser based mmorpg like runescape?
hi, actually I don't want to imitate other games I just used them as an example to give you a picture of what I'm thinking cause majority of the browser based game are using menus no moving objects but runescape offers a big difference like roaming skills etc. that's the fact I wanna get so what should I use (easier?) java, mysql, php? I currently have wamp server installed I am willing to install a different software in any case and I also have rpg maker vq(pretty familiar with it) though rpg maker won't get me anywhere if I want the described game
)-thanks!

- hallsofvallhalla
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Re: how to design a browser based mmorpg like runescape?
Runescape is Java based I believe. You will need to learn Java or try to do it with HTML5 .
- SpiritWebb
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Re: how to design a browser based mmorpg like runescape?
You could also look into trying Unity 3D, it does browser-based games! In fact, you could compile the game as a browser-based game, and compile it for Windows and Mac Standalone, and everyone can play in the same world!! 

Re: how to design a browser based mmorpg like runescape?
I keep meaning to ask how to get unity to write to the database - eventually with Hall's help I got it to read from the DB. But I'm not sure about writing.
- SpiritWebb
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Re: how to design a browser based mmorpg like runescape?
I haven't figured out either of it...still stuck there
- hallsofvallhalla
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Re: how to design a browser based mmorpg like runescape?
reading is no different. you just use ajax to call a php script to write to it.
Where are you stuck and I can help.
Where are you stuck and I can help.
- SpiritWebb
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Re: how to design a browser based mmorpg like runescape?
Cannot get it to read or anything...though I don't have any of the work anymore, so will have to start over on it. When I went to Win 7, I thought I had saved everything, and I didn't. Forgot to save the wamp folder... 

Re: how to design a browser based mmorpg like runescape?
Screw Java applets, they aren't needed any more when it comes to 3d in a browser. If you want to make your browser game 3d and real-time all you need is WebGL and WebSockets. Runescapes engine is also very simple. It's physics engine couldn't be easier to rewrite. I do however like the way a character can play on more than one servers. And it's also cool that you can switch between OpenGL and DirectX.
Fighting for peace is declaring war on war. If you want peace be peaceful.
- Jackolantern
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Re: how to design a browser based mmorpg like runescape?
Wouldn't that be slow, though, and require you to make split second decisions on the client? Obviously that would be dangerous. It seems like you would need a socket connection to the database to be able to quickly verify movement, real-time combat, etc.hallsofvallhalla wrote:reading is no different. you just use ajax to call a php script to write to it.
Where are you stuck and I can help.
Unless I am missing something and it is a socket connection to the server and is just using AJAX-to-MySQL for backup.
The indelible lord of tl;dr
- hallsofvallhalla
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Re: how to design a browser based mmorpg like runescape?
It would not be used for real time action games. More like populating stats and maps and things.