So I've put my game idea on hold for a while so that I can learn Java. Just wanted to know how well it would work for a browser MMO?
-KunoNoOni
Java and MMOs
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Java and MMOs
My advice never changes, run as far as your feet can move away from Java! Do not attempt it, set it down, step on it, spit on it, moon it, then kick it down a long hill with a cliff at the end. Forget you ever went there and tell no one of it. Take a Ice Fork and give your self a lobodomy to help you forget about it.
Re: Java and MMOs
Oh it's not THAT bad halls. Sure, it's definitely not my first choice, or second, or third, but it was used to make one the most addicting games I've ever played: Minecraft!
Re: Java and MMOs
Yeah, after reading tutorial after tutorial I've come to the conclusion that Java is only good for Mobile Phones. So I don't believe I'm going to make an MMO in java. I will still learn it as it will look good on the resume 
-KunoNoOni

-KunoNoOni
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Java and MMOs
Java works in pretty much every sphere, but is not really optimal for anything outside of mobile and EE applications. For a browser game, game applet development is very complex, and JSP suffers from some of the same problems as ASP.NET for building PBBGs (difficulty writing dynamically generated pages).
The indelible lord of tl;dr
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Java and MMOs
dont get me wrong its a great platform to use if you know it. It is very versatile and can build nearly anything. Just extremely large learning curve.
Re: Java and MMOs
As a programmer you should never restrict yourself to just a few languages. I say go for it. But maybe try make a few simple things before jumping straight into game. That way when you do come around to making a game it wont suck.
Fighting for peace is declaring war on war. If you want peace be peaceful.
- PaxBritannia
- Posts: 680
- Joined: Sun Apr 18, 2010 1:54 pm
Re: Java and MMOs
Summary:
Java is very general (it can do everything). Because of this it doesn't do everything perfectly.
If you are learning it for life: learn it! It will serve you well.
If you are learning it to make a game: dont. There are just better ways to make a game.
Pax.
Java is very general (it can do everything). Because of this it doesn't do everything perfectly.
If you are learning it for life: learn it! It will serve you well.
If you are learning it to make a game: dont. There are just better ways to make a game.
Pax.
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Java and MMOs
My thoughts exactly. Java is a great language, and almost a given to know for a professional programmer. But learning it just for game development probably isn't the best option. Runescape was made in Java for the browser, but that was years ago. Unity 3D could get better results and cut out at least a year of development.PaxBritannia wrote:Summary:
Java is very general (it can do everything). Because of this it doesn't do everything perfectly.
If you are learning it for life: learn it! It will serve you well.
If you are learning it to make a game: dont. There are just better ways to make a game.
Pax.
The indelible lord of tl;dr
Re: Java and MMOs
Oh I'm not learning Java just to make games. I want to add it to the arsenal of programming languages I already know. When I teach myself a new language I like to make games. just simple ones that utilize what I'm learning. This way i get used to the syntax and the other nuances (probably spelled that wrong
) But an MMO is probably not the best thing to make right out of the box. I was just curious as to the usefulness of using Java to make one. I'm beginning to see that while it is possible there are better ways of doing it.
-KunoNoOni

-KunoNoOni