So instead of building a game I decided to build some modules. The first major one I am building is a Map system. This map system will be a grid based point and click movement like Forsaken Sanctum 1.0 and Caveral Crawl was. version 0.1 will allow you to build maps with each having up to 40,000 locations per map. You can adjust how big you want the map for smaller areas. Each area will have options like harvesting, lumbering, ect.. but they may be separate modules.
I am currently building the admin section. Hope to have this up this week for testing. Figured I would post for those that have suggestions or requests.
You will be able to put a percent of each kind of landscape for your land and it will build the map based on those numbers. So if you want 50% grass and 50% trees it will build half the map with grass plains and half with lumber. More types will come later. It will basically be procedurally generated terrain.
