For some time I am working on my browser based RPG, like probably everyone who liked halls tutorials. Game is still in early alpha phaze, but I want to share what I have done by now, maybe wll get some good suggestions or ideas. Unfortunately I didn’t work specially on content of game; mostly I focused on programing it. I added only necessary content to test elements of game. When I reach some satisfactory level of completion I will add more content.
Link for game is http://www.estaria.in.rs
Added: I seams that server is down, just when i have bought paid hosting. I hope that they will restore it soon.
Inspiration for some elements of game has come from old PC/Dos RPG Darklands. From modern browser games, I have found some good ideas in Estiah and Sryth. Estiah is very good free browser card game. Sryth also very good partially free browser RPG. Both of these games I can recommend to everyone to play in free time. Following features are present and functioning, at least to some level. Lot of them will be upgraded in future:
- • Login/ Registration system for new users
• Party creation system
• Character creation system
• Attributes for character
• Character races with its starting base attributes
• Character classes, with its own selection of skills.
• World map, loaded from xml files. Movement is similar as in halls tutorial but with larger map.
• City map with shops integrated
• Screen for view of selected character and equipping items on character
• Character skills
• Basic combat done by turns.
• Advancement of combat skills after combat
I didn’t work extensively on visual element of site; css is used mostly for positioning of elements and grouping as necessary. When I finish basic functionalities to my satisfaction, then I will get to more visual part of game. I loathe browser games with lot of images and colors. My goal is to make elegant interface and look that will not take attention from game, with pictures, colors and animation’s where they’re expected.
Some bigger features that will be implemented in future, depending on my free time to work on this:
- • Word map where party is moved by jscript to reduce load on game.
• More complex combat, probably on grid with turns
• Quest system, with branching and different solution;
• Fame system – depends on level, done quests, killed monsters;
• Gathering / crafting system/ decomposing equipment for materials.
• PVP – using card system which are collected/ crafted/ earned during normal playing of game;