[Help] Getting Started with HTML 5

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Headclot
Posts: 7
Joined: Wed Apr 25, 2012 8:22 pm

[Help] Getting Started with HTML 5

Post by Headclot »

I am very new to HTML 5 and Java script. I do not know where to start other than the artistic portion of my game( I am a artist by trade). I am looking at Impact as well as Cocos2D Javascript. I am a bit confused about which one to go with at the moment.

If some one could point me in the right direction to get me started it would be appreciated. :)

Thanks in advance :)
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Foofighter
Posts: 121
Joined: Sun Mar 04, 2012 1:52 pm

Re: [Help] Getting Started with HTML 5

Post by Foofighter »

i would advise to start with valls video TUTS here on HTML 5/node
http://www.indie-resource.com/forums/viewforum.php?f=99
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Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: [Help] Getting Started with HTML 5

Post by Jackolantern »

Well, Cocos2DJS is free, so that is definitely a benefit for a lot of people. However, its documentation is definitely lacking compared to Impact. Impact has several example games (including a fairly complex side-scroller), videos of making a pong-clone, tutorial-style documentation, a complete class reference, Halls tutorials, and a book published by O'Reilly. Cocos2DJs appears to have an incomplete breakout tutorial and an incomplete class reference.

I guess it depends on how much you want to save $99, and also how much traditional game development experience you have (because you will be more on your own with Cocos2DJS than with Impact). If you have downloaded a game engine before and figured out how to use it with basic API documentation, then you will probably not have a problem with Cocos2DJS. However, if you have not, there is more help in getting started in ImpactJS.
The indelible lord of tl;dr
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