Village Wars (Discussion)

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vitinho444
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Village Wars (Discussion)

Post by vitinho444 »

Hey all the community!!

So.. i will just say it because i have no shame on it, and i think it can happen to a lot of people.
I got an idea while i was sleeping (ofcourse before sleeping, but already in bed xD, otherwise i wouldn't remmember it the other day xD) about a game.

I begin thinking of course, in the game features, and it could not be so original but the thing i like to do is to merge different games, in just one. With the best of both of course.
Im here presenting you just the basic ideas of the game, and see what you guys think.

I began thinking also, in names for it, and i reached: Village Wars.

It can be called a copy (not plagium), well a little brother of TribalWars maybe.. But it got more features than tribal wars (sorry, "got" = "will get" :))

Basic features:
- PvP (Im trying to make the PvP very competitive, so it can be fun and also very strategical)
- PvE (I think this is very new in Online Games, at least browser ones.. Tribal wars has like.. you can attack haunted villages but that's not full PvE, so i will develop it nice too)
- Open-Source ( First i won't release the source-code to public, instead i will give it only to you guys, so you can get code snippets and use it in your games, no credits needed of course.. Credit Indie-Resource!)

Basicly the game will be this, of course at the middle you can create troops to fight for your village, and i will also add two things that i think are new:
- The Hability to merge villages - If you have 2 powered villages, you can merge the population of each other and then form a even bigger village, just like a kingdom :)
- The hability to upgrade age's - Probably the most controversial feature, in this feature the player after reaching an advanced level he will have the power to increase the age so the armory and the technology can evolve and then create new weapons and so on..

Basicly this is the game.

Some technical features:
- Ready Multi-Language - i will work on this from the scracth of the game so it can be ready if the game gets internationalized (nice word, i think it doesn't exist.. :D )
- Open Source.. Already said it...
- Often Updates - This is kinda my "secret" / policy in games development.. i like to offer players a game that's not dead! So i will update it very often, of course not closing it all the time and without damaging the gameplay.

Well.. it's time to shut up and wait for your replies :D
I haven't started it yet, but i would like some reviews first :D
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Chris
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Re: Village Wars (Discussion)

Post by Chris »

Good idea, sounds a bit like a total war game, at least the age upgrade part.
Fighting for peace is declaring war on war. If you want peace be peaceful.
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vitinho444
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Re: Village Wars (Discussion)

Post by vitinho444 »

yea the age upgrade i "took" from a game called Cossacks, its like total war but i prefer cossacks.

Thanks for the good feedback
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Callan S.
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Re: Village Wars (Discussion)

Post by Callan S. »

I'd probably say the usual - you've got the outline of an idea and try to find a part of it that is A: can be quickly coded and B: you'd find fun to play. Too many people aim to make really big projects which, until every last bit of it is completed, aren't fun at all to play. Then the person burns out because all that coding is simply a huge unfun to struggle through. Try and make sure you make something that rewards you as you make it, not just rewards you when you finish it. Just words of encouragement! :)

Also I'm not sure 'controversial' is the right word in terms of the age thing. It's hardly controversial. Maybe you mean innovative or something?
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Zak Zillion
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Re: Village Wars (Discussion)

Post by Zak Zillion »

That's really well thought out for a thought right before bed! I like the upgrade age feature as well but if your doing pvp then maybe moving them into a new group when they upgrade so there not just destroying the new players, but over all this sounds like a good game!
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." - Albert Einstein

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vitinho444
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Re: Village Wars (Discussion)

Post by vitinho444 »

@Callan S.
Well, thanks but i dont know what you mean by "reward as you make it" How's that possible?

And i used controversial because some people may think that if you are at a better age you will beat all the players.. and that can be a problem

@Zak
Well.. i already made a basic system (not sure if it will work) (it was designed in bed too :D ) so it before an attack checks the current player level or rank or something i will develop, then checks the other player level / rank and checks if the Defender has at least 40% of the Attacker's rank.

Its easy to explain with numbers

Attack rank: 100
Defender rank: 30

100 * 0.4 = 40

if(DefenderRank > 40) //ATTTAAAACKKKKKKKKKKKKKKKKKKK
else //YOU CANT ATTACK THAT NEWBIE XD

@EDIT:
Thanks a lot for the positive feedback, i think i will begin the project tomorrow. Hope to finish it at 2099 and then all of you can play :) (Joking.. XD)
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Callan S.
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Re: Village Wars (Discussion)

Post by Callan S. »

vitinho444 wrote:@Callan S.
Well, thanks but i dont know what you mean by "reward as you make it" How's that possible?
I just mean your able to play it, to some small degree, atleast inside a week of having begun to code. That way your working on building up something that's fun, rather than working on a big pile of code (and code being what it is, isn't often frustrating)

Must make some sense, surely? If you death with something every couple of days for two months which just annoys you with programming bugs, your likely to drop the project. Therefore it needs to be playable (ie, fun) to some small degree, very soon after starting coding.
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vitinho444
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Re: Village Wars (Discussion)

Post by vitinho444 »

So i dont know if i understood but you are saying that it needs to be playable before its final release?

Another thing: What would you recommend so it gets "fun" to play xD Im not into that :S
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Callan S.
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Re: Village Wars (Discussion)

Post by Callan S. »

I think you need to make something you can play, way, way before release. To encourage you to keep working on it. Spending three weeks on an inventory system is NOT fun, for example. You can't play it, it's boring, so your likely to give up the project (unless you happen to find inventory systems really fun to think about, in which case this example doesn't exactly apply).

What's fun for you? That's actually a hard question for all game designers to face.

What do you like doing in games, particularly text based games? Try and condense it down to the simplest elements, because "Warring with other people" is too broad, for example.
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vitinho444
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Re: Village Wars (Discussion)

Post by vitinho444 »

Well.. for now i never spent more than 3 days developing a system...

If that happens i need to calm down and take a deep breath, and re-think the system all over again, then it usually works :)

So.. if i understood you :D You are saying to make the game fun to play first and then the tricky parts?
And seriously that question :
What's fun for you?
It's impossible to answer.. xD I want to make a game that is fun to other people, not me :)
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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