Not sure if i posted it here correctly, but i found a great simple step-by-step tutorial on creating a complete game. It teaches all the basics, very simple. They`re quite old and it was made in Unity 2.6, but it should help you a long way in to your own game
I am not all that familiar with Unity, but have had passing interests in making something with it before. How long ago is that version, and do you know roughly how different it is now?
Regardless, great find and it will be useful even if the engine is 100% different now, because making games is making games.
The series was recorded at november `09 and i know that somwhere in November `10 they upgraded to 3.0 so I doubt much will have changed. Even if the engine was changed, I doubt the interface has, or the script function names. I believe it will be a good resource, changes won`t be that big, and there`s a corresponding website with free resources to create an duplicate of the game.
The game itself is a simple shooter, a worm has to beat levels, but hey, a game is a game! And besides, it teaches how to create game menu`s et cetera. When I have time, i`ll start following them and update you if it works OK. But as far as i`ve seen, it`s all looking good!
For someone familiar with game development, I would assume learning to work in the environment and with the engine specifics would be much more valuable than the game contents itself, anyway, regardless of the complexity of the game!
A 243-part (so far) tutorial on making a hack-and-slash rpg from scratch
He also has community challenges where he posts an idea for a game, lets everyone work on it, then shows how he would do it. So far he did a 7-part challenge showing how to make a Breakout-type game and is working on a Frogger-type game for the next challenge.
Plus tutorials on Blender and lots of other stuff.
Unity is incredibly simple. Easiest engine out there. Lunchbox and I were talking about that today. If Unity had a good network and a few other fixes it would be unbeatable.