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Age of Magic Online

Posted: Thu Jan 21, 2010 7:28 am
by Xandric96
Xandric here. I have been planning this game for over half a year now and it's time i gather some members before kicking this thing off. I have decided that making an indie game with heroengine is CRAZY so i am settling with T3D as my engine. I need about 1-10 people to help me with the following things.

-3d modeling (2)
-Coder/programmer (need to know alot about how torque works and how to do alot of stuff with it)
-2d Artist (for aomo logo and GUI stuff)
-Web designer
-animator (for small stuff like waving flags and trinket animations as well as getting pre-animated models to flow easily)
-pro animator (for character/creature movment)
-knowlege base (knows how mmo's are created and has connections) **extra**<-- not required!!
-concept artist (3) (you will design characters, bosses, terrain concept etc)
-texture painter (you MUSt have a variety of knowlege in terrain textures as well as bricks, wood, metal, etc)

The game will be fantasy based and will be more of a world of warcraft of sorts.

"*"*to know more about the game or the story or want to join"*"*
contact me at Xandric96[@]yahoo.com (remove brackets)

-thanks

Re: Age of Magic Online

Posted: Thu Jan 21, 2010 2:38 pm
by hallsofvallhalla
Thanks for posting, can you supply more information? Like 2d/3d? Browser based or client/server? ect...

Re: Age of Magic Online

Posted: Thu Jan 21, 2010 11:54 pm
by ZeroComp
You could use RealmCrafter if your going client based

Re: Age of Magic Online

Posted: Fri Jan 22, 2010 12:29 am
by Last Known Hero
I've been chatting alot with Xandric, he seems pretty set out on HeroEngine, I have talked to him about the pricetag but doesn't seem concerned about not having enough for it..

Re: Age of Magic Online

Posted: Fri Jan 22, 2010 12:41 am
by Jackolantern
Last Known Hero wrote:I've been chatting alot with Xandric, he seems pretty set out on HeroEngine, I have talked to him about the pricetag but doesn't seem concerned about not having enough for it..
Well...maybe they will get that Lite version out sometime. *hint hint, Simutronics*

Re: Age of Magic Online

Posted: Fri Jan 22, 2010 1:34 am
by hallsofvallhalla
oh I just noticed Hero engine in the post. Yikes.

Re: Age of Magic Online

Posted: Fri Jan 22, 2010 2:32 am
by SpiritWebb
I just looked at the software...neato...but couldnt find a price tag...anyone know how much this runs, out of curiosity?

Re: Age of Magic Online

Posted: Fri Jan 22, 2010 2:41 am
by Jackolantern
SpiritWebb wrote:I just looked at the software...neato...but couldnt find a price tag...anyone know how much this runs, out of curiosity?
Depending on where you want to release your game and how much royalties you want to pay, between about $100,000 - $400,000. It is pretty much designed with AAA publishers in mind. We have been waiting around to see if they make good on their vague hints at a "Lite version" for indies, though.

Re: Age of Magic Online

Posted: Fri Jan 22, 2010 3:16 am
by SpiritWebb
HOLY MOTHER OF ALL THAT IS HOLY! I will be sticking with Unity 3D...

Re: Age of Magic Online

Posted: Fri Jan 22, 2010 3:16 am
by OldRod
SpiritWebb wrote:HOLY MOTHER OF ALL THAT IS HOLY! I will be sticking with Unity 3D...
:lol: Had a feeling you'd say that :lol: