Age of Magic Online

Looking for a team? Need some team members?
Xandric96
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Joined: Thu Jan 21, 2010 7:06 am

Age of Magic Online

Post by Xandric96 »

Xandric here. I have been planning this game for over half a year now and it's time i gather some members before kicking this thing off. I have decided that making an indie game with heroengine is CRAZY so i am settling with T3D as my engine. I need about 1-10 people to help me with the following things.

-3d modeling (2)
-Coder/programmer (need to know alot about how torque works and how to do alot of stuff with it)
-2d Artist (for aomo logo and GUI stuff)
-Web designer
-animator (for small stuff like waving flags and trinket animations as well as getting pre-animated models to flow easily)
-pro animator (for character/creature movment)
-knowlege base (knows how mmo's are created and has connections) **extra**<-- not required!!
-concept artist (3) (you will design characters, bosses, terrain concept etc)
-texture painter (you MUSt have a variety of knowlege in terrain textures as well as bricks, wood, metal, etc)

The game will be fantasy based and will be more of a world of warcraft of sorts.

"*"*to know more about the game or the story or want to join"*"*
contact me at Xandric96[@]yahoo.com (remove brackets)

-thanks
Last edited by Xandric96 on Sat Feb 20, 2010 2:13 am, edited 2 times in total.
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hallsofvallhalla
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Re: Age of Magic Online

Post by hallsofvallhalla »

Thanks for posting, can you supply more information? Like 2d/3d? Browser based or client/server? ect...
ZeroComp
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Joined: Thu Oct 29, 2009 8:48 pm

Re: Age of Magic Online

Post by ZeroComp »

You could use RealmCrafter if your going client based
Coding-PHP, Javascript, C++, HTML, mySQL
Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
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Last Known Hero
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Re: Age of Magic Online

Post by Last Known Hero »

I've been chatting alot with Xandric, he seems pretty set out on HeroEngine, I have talked to him about the pricetag but doesn't seem concerned about not having enough for it..
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Power3DArt

-Current Project: Fault [Pre-Alpha]
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Jackolantern
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Re: Age of Magic Online

Post by Jackolantern »

Last Known Hero wrote:I've been chatting alot with Xandric, he seems pretty set out on HeroEngine, I have talked to him about the pricetag but doesn't seem concerned about not having enough for it..
Well...maybe they will get that Lite version out sometime. *hint hint, Simutronics*
The indelible lord of tl;dr
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hallsofvallhalla
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Re: Age of Magic Online

Post by hallsofvallhalla »

oh I just noticed Hero engine in the post. Yikes.
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SpiritWebb
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Re: Age of Magic Online

Post by SpiritWebb »

I just looked at the software...neato...but couldnt find a price tag...anyone know how much this runs, out of curiosity?
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Jackolantern
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Re: Age of Magic Online

Post by Jackolantern »

SpiritWebb wrote:I just looked at the software...neato...but couldnt find a price tag...anyone know how much this runs, out of curiosity?
Depending on where you want to release your game and how much royalties you want to pay, between about $100,000 - $400,000. It is pretty much designed with AAA publishers in mind. We have been waiting around to see if they make good on their vague hints at a "Lite version" for indies, though.
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SpiritWebb
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Re: Age of Magic Online

Post by SpiritWebb »

HOLY MOTHER OF ALL THAT IS HOLY! I will be sticking with Unity 3D...
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OldRod
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Re: Age of Magic Online

Post by OldRod »

SpiritWebb wrote:HOLY MOTHER OF ALL THAT IS HOLY! I will be sticking with Unity 3D...
:lol: Had a feeling you'd say that :lol:
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