Is it wrong to create more quantity than quality? I wouldn't lie to people ofc, I wouldn't say the game is something it isn't, it would be WYSIWYG kind of thing, and low price.
The reason for this is to use them as "test" benches for steamworks, some data collecting (about what genre brings the most reviews/votes/sales) and all that. It's not to be rich or to be famous or anything, it's just testing. But I would have to put some price tag to get something out of it probably.

Some example is this one game I made: http://gamejolt.com/games/ball-trouble/91070
If I'm straight forward on the description and trailer that this game is what the game is, basically a bubble trouble remake, I shouldn't feel bad right?