What type of "turn key" game are you interested in?
-Criminal style
-War style
-Deep Space style
-Cards System
- Rpg style
-Sandbox system
-Puzzle system
-Economy system
-Farm system
-Survival system
-PvP system
So I can figure out what type of game is in demand.
What type of "turn key" game are you interested in?
What type of "turn key" game are you interested in?
Last edited by KaL on Thu Aug 20, 2015 7:01 am, edited 2 times in total.
Re: What type of "turn key" game do are you interested in?
I've had a chunk of emails on this since I took over the system. For the most part people don't mind spending money for the system but there is a large gap in time to make it 'yours'. NWE does a lot out of the box but it is, by design, generic. Basically examples to draw from.
There are a couple of efforts for Crime and Space Opera here now. NWE as the base with all modules geared specifically for those two genre.
Greg
There are a couple of efforts for Crime and Space Opera here now. NWE as the base with all modules geared specifically for those two genre.
Greg
Running a game is like riding a bike ... well it should be!
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- KyleMassacre
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Re: What type of "turn key" game do are you interested in?
If created right (the modules) anything can be made for anything. This is where the config keys come into play and the text editor thingy-ma-bob, and correct usage of Talranslate(). Look at DJK's bank system, he loaded that up with config keys to change the name of the module, even in the main menu.gmoore wrote:I've had a chunk of emails on this since I took over the system. For the most part people don't mind spending money for the system but there is a large gap in time to make it 'yours'. NWE does a lot out of the box but it is, by design, generic. Basically examples to draw from.
There are a couple of efforts for Crime and Space Opera here now. NWE as the base with all modules geared specifically for those two genre.
Greg
Bottom line, creating ANY game can make it a "Turn Key" game.
Re: What type of "turn key" game are you interested in?
NWE is a great engine. Ready to become what you want. With work, effort, sweat. You can have the world.
Turn-Key means ready to play on release. I feel we have a long way to go before the game is live, without work.
Greg
Turn-Key means ready to play on release. I feel we have a long way to go before the game is live, without work.
Greg
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
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New Worlds Engine / FunMayhem.com
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Re: What type of "turn key" game are you interested in?
Never heard of that phrase. =)gmoore wrote:Turn-Key means ready to play on release.
- KyleMassacre
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Re: What type of "turn key" game are you interested in?
I'm sorry but creating something fully ready out of the box defeats the purpose of NWE entirely IMHO. This engine has what, 140+ modules to pick and choose from? Creating a turn key game is just going to turn this into another MC game. This engine is designed to take anything and make it your own with minimal effort. I don't mean to sound harsh but I couldn't get on board with that.
Now I don't know if your going to follow suit with what Alain was doing when it comes to modules he created by giving them with a full license, but coming from a module developer standpoint, I don't think we will create modules that are that specific.
Now I don't know if your going to follow suit with what Alain was doing when it comes to modules he created by giving them with a full license, but coming from a module developer standpoint, I don't think we will create modules that are that specific.
- hallsofvallhalla
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Re: What type of "turn key" game are you interested in?
I would agree. A turn Key game will result in what has happened with so many "turn-key", 1 million copies of the same game. Give them the tools to make something great with little effort but make sure there is enough effort there that only the truely inspired make something.
Re: What type of "turn key" game are you interested in?
All good points. I really want the engine to go in the direction Alain was pointing it. But we need to remember it is an engine, like a car. Not everyone wants to go in and put it together from scratch. Some people like sports cars, others SUV's but may not be a mechanic. We want to add the 'sexy' part to the workhorse NWE engine. I hope we meet everyone's goals.
Greg
Greg
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
Re: What type of "turn key" game are you interested in?
I want to create a lamborghini ! Lmao 
