Timer Module

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KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Timer Module

Post by KaL »

Timer Module: Allow the admin to add an expire time to any module that are allow and add time to location, when player are in travel.

Check out the Video on this Timer Module on Youtube:
https://youtu.be/ebBERF9fpiE
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KyleMassacre
Posts: 573
Joined: Wed Nov 27, 2013 12:42 pm

Re: Timer Module

Post by KyleMassacre »

I think this has some potential for something. I couldnt tell since I dont have the code or anything but it looks like it can be optimized a bit to run smoother and add more flexibility
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gmoore
Posts: 212
Joined: Wed Jun 04, 2014 5:40 pm

Re: Timer Module

Post by gmoore »

Kind of slick isn't it!!!! Good work!

Greg
Running a game is like riding a bike ... well it should be!

New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Re: Timer Module

Post by KaL »

Thanks guys! :)


Kyle: What kind of smoothness are you talking about? give me your thoughts and i can make it better. The only thing i'm thinking of is having the option to delete the function when you need to. I'll do that in 1.0.2v
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KyleMassacre
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Joined: Wed Nov 27, 2013 12:42 pm

Re: Timer Module

Post by KyleMassacre »

Maybe I used the wrong term. What I meant to say is easier to use. It seems like there are a lot of steps to go through in order for it to work. When I get some time I will watch the video again but on my computer so I can see exactly everything
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gmoore
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Joined: Wed Jun 04, 2014 5:40 pm

Re: Timer Module

Post by gmoore »

I don't think KaL could make it any simpler without removing the functionality.

Greg
Running a game is like riding a bike ... well it should be!

New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
SophieEV
Posts: 22
Joined: Sat Aug 02, 2014 1:06 pm

Re: Timer Module

Post by SophieEV »

Looks good
Just wondering what would be the point of locking only the locations module, if all the other modules on the location page can still be used? Sure you hide the links for a moment, but i could just open a seperate locations window before I travel with all the links on to work around the timer? Or have I missed something?
KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Re: Timer Module

Post by KaL »

the timer modules allow the admin to block almost all modules, not just the location module. Even if you open another windows with links, it won't work. you'll be stuck in the time frame and at that location until your time is up. Pretty much you can't change your location. Unless you have another modules that allow you to move, this part is up to the admin to setup his game to eliminate that kind of flaws.
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