Description: Allows Clan Masters to start a crime for fellow clan members to join in. You can set a minimum
amount of clan members that must join the crime in order for a chance a success. Module dependencies: Clans, Clan Donate, Clan Wars
Price: $5
Hello IR peoples,
I am here to kind of showcase a new module I just submitted which is called Clan Crimes.
This module allows clan masters to start and plan for a crime which their clan members must join in order to succeed. It works similar to the default crimes module where the clan has a success rate which the game owner creates when making the crime.
I would just like to add a disclaimer though and that is if you would like to create custom success rates using clan stats you must edit your common.php and add a global variable called $memberOf in the NWEval fucntion. It took me forever to realize that

Well let me get to the visuals now so you can kind of see the TLC that I put into this, I dont want to flood the forum with a ton of images so I will provide links because there are like 8 or 9:
First off here is what the Clan Crimes looks like for the Clan Master
http://imgur.com/vn3xeT3
As you can see it list the crimes that you are able to do based on the amount of members required and the amount of members you have. Also you can enable/disable crimes via the table editor by just switching it. Its pretty simple
Here is when you start the crime and it adds an event to your crimes home if you have my clan events module added
http://imgur.com/tRRoQot
It tells the members a crime has been started and will let them know how many more people are needed to make the crime happen, and also how much time they have to prepare. Also the same with this image:
http://imgur.com/Gp5KVG4
If a member hasnt joined up this is what it will look like:
http://imgur.com/sMEzf78
Dont really need to go into to much details here haha
Again, if you have my events module you will be notified of the outcome like these:
Success
Failure
That is pretty much it for the game players POV now I would just like to show and iterate what I have done for the the events themselves that the owner creates. Looking at these two images:
Failure Text
Success Text
You can see that I added in some placeholders defines by "[[column Name]]", what that does is that it will replace the placeholder with that column content in an attempt to make custom notifications. Like I said it is just the tables column name in between 2 open and closing brackets "[", "]".
Now the prepare time is in hours so just entering 1 is 1 hour or 24 is 24 hours/1day.
And last but not least, this does require some modules. Now I am not a complete D-Bag and I am not going to make you buy all my modules so the required modules are in fact FREE. The only required paid module is Clans, so if you have the free version you would have to have purchased the clans module from Alain. The only modules I require you to have of mine is my clan vault and clan wars. This is because the success items currently are Honor and Vault money.
That is all for now do if you have any questions, comments, or concerns please feel free and express them and I will do my best to answer them.
Hope you enjoy
Entire Album Collection can be found HERE