This was the game that finally pushed me to post this, but this is not the first time I have seen it by a long-shot. It will be hard for PBBGs to gain more acceptance with this kind of childish content stealing showing-up all over the place

Very true. Probably a lot of them also believe the myth that it isn't illegal as long as they aren't making any money. While that can influence the decision of whether the content owner will send a C&D letter, it of course makes no difference with the law. But then again, often their games are plastered with ads, so they are even making money off of them lol.Lord Rahl wrote:It's mostly because of who develops them. Those without big budgets, and who are developing for the first time rarely stop to think if they can use an image from somewhere like Google.
Have a server-side component. That is about it. But client-side HTML5 games that don't require any server connections can easily be copy-n-pasted to a thief's webpage.Verahta wrote:Jack, isn't there a way to encapsulate or insulate your HTML5 game from theft?
I could be wrong, but I do believe part of the DRM initiative in the HTML5 working group would be to add a site-locking feature to HTML5 apps similar to the one Flash has. However, even Flash's site-locking can be broken, and there are parts of the DRM initiative that some of the browser vendors have objected to (not to mention that DRM is a hotly-contested subject to begin with), so I would not expect it to be available anytime soon.Verahta wrote:That makes sense, well it being HTML afterall.