3D Animateable Arms

For discussions about game development that does not fit in any of the other topics.
Post Reply
User avatar
vitinho444
Posts: 2819
Joined: Mon Mar 21, 2011 4:54 pm

3D Animateable Arms

Post by vitinho444 »

Hello guys, in the making of my new 3D Game, i need some hands to do an FPS.. Anyone knows where to find a pair of animate able hands? (and arms ofc)

Of course a FPS can't be just the weapon, or CAN IT? xD
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
User avatar
hallsofvallhalla
Site Admin
Posts: 12026
Joined: Wed Apr 22, 2009 11:29 pm

Re: 3D Animateable Arms

Post by hallsofvallhalla »

sure it can. I have some for my Forsaken Sanctum FPS project but need to find where that project is.
User avatar
vitinho444
Posts: 2819
Joined: Mon Mar 21, 2011 4:54 pm

Re: 3D Animateable Arms

Post by vitinho444 »

Ok no problem :)
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
User avatar
Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: 3D Animateable Arms

Post by Jackolantern »

You can actually use a whole model, and it may be easier to do it that way. You could also find more animations of higher quality. The thing is, in a 3D game, the camera takes up no space. It is just an arbitrary point in space of infinitely small size. So you can use a whole human model for the character, and then just have the camera float an inch or two in front of the model's face. You could possibly even add an invisible bone jutting out of the model's eye, and use that to get the point for the camera. That way the model's head won't clip inside the camera view during animations, and could give a better feeling of movement as the model moves. :cool:
The indelible lord of tl;dr
User avatar
vitinho444
Posts: 2819
Joined: Mon Mar 21, 2011 4:54 pm

Re: 3D Animateable Arms

Post by vitinho444 »

Jackolantern wrote:You can actually use a whole model, and it may be easier to do it that way. You could also find more animations of higher quality. The thing is, in a 3D game, the camera takes up no space. It is just an arbitrary point in space of infinitely small size. So you can use a whole human model for the character, and then just have the camera float an inch or two in front of the model's face. You could possibly even add an invisible bone jutting out of the model's eye, and use that to get the point for the camera. That way the model's head won't clip inside the camera view during animations, and could give a better feeling of movement as the model moves. :cool:
Yeah i'm currently using a free soldier model that i can move every single part of the body, but Unity is bit stupid sometimes and i don't know if the error is in the Engine or the model because when the camera rotation reaches a 90º degree or multiplier (like 180, 360, 270 etc) the hands and the whole model disappears.. and then u rotate a little more and it appears again. I'm currently using those free models, but you know there might be some better ones :)
Oh and on the animations, dont get me started, with this ones i have to animate almost every frame, ofc unity helps there but its still a pain in the ass.. i wish i had those motion capture cameras on my room :PPP
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
User avatar
a_bertrand
Posts: 1536
Joined: Mon Feb 25, 2013 1:46 pm

Re: 3D Animateable Arms

Post by a_bertrand »

Kinect can be used to do motion capture at home. The softs I saw require usually 2 Kinect connected to a PC but maybe you can do with just one:
http://www.kinecthacks.com/guides/kinec ... -tutorial/
Creator of Dot World Maker
Mad programmer and annoying composer
User avatar
vitinho444
Posts: 2819
Joined: Mon Mar 21, 2011 4:54 pm

Re: 3D Animateable Arms

Post by vitinho444 »

Heheh it sounds very cool but I dont own an xbox :(

It would kick ass even more to have those 15 cameras, and those pivots. hehe
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
User avatar
a_bertrand
Posts: 1536
Joined: Mon Feb 25, 2013 1:46 pm

Re: 3D Animateable Arms

Post by a_bertrand »

No need of a xbox, just the Kinect box alone, linked to your PC. And cheaper than that will be harder.
Creator of Dot World Maker
Mad programmer and annoying composer
User avatar
vitinho444
Posts: 2819
Joined: Mon Mar 21, 2011 4:54 pm

Re: 3D Animateable Arms

Post by vitinho444 »

a_bertrand wrote:No need of a xbox, just the Kinect box alone, linked to your PC. And cheaper than that will be harder.
Oh didn't knew kinect could konnect (get it ? xD) to the PC. How much for it?
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
User avatar
a_bertrand
Posts: 1536
Joined: Mon Feb 25, 2013 1:46 pm

Re: 3D Animateable Arms

Post by a_bertrand »

Check the prices on the net. I don't have one nor plan to buy one ;)
Creator of Dot World Maker
Mad programmer and annoying composer
Post Reply

Return to “General Development”