In the next few days ill be testing my soon to be released second 3d game
It will be a tower defense game, just a casual one, and i hope it gets some attention to my company / group.
In the spare time i have been thinking about a new game to develop after this one, i will continue on the 3d market and i'm thinking in a FPS.. You must be saying: "Pff, one to add to the list" well no, i want to revolutionize the way people see FPS, and now you say "meh everyone tries that, they all failed", well it may fail, but i think i have gathered what i need to make a successful game like this one im thinking of.
I don't want to say much details on the ideas that i already have since they are not final, but i would like to start a discussion on this topic since i think it has more to offer to this game and many others that will come.
The thing is, i will base this game in 3 things:
Before you read this 3 topics, dont see it only for a FPS.
1. - Players, 100% focused on players and the community, this FPS will be made for players by players, and this is not just a slogan, it's true! If you think the game is not fare or not balanced report it! It will be fixed in the next update! Report anything you don't like.
I wrote this in a class, needs some word work, but the principle is there.. I want to make a game that is fare for everyone.. And in the case of an FPS i would like an FPS to get a weapon and kill a guy with some shots, not few, not many, something balanced. Also if i changed weapon i would like to kill him the same way and not take 2 more years to do so. Also if other guy is with the same weapon and i shoot first, i should kill first, and not get killed. Things like that always screwed me in FPS.
2.- 100% focused on the game! In our FPS, there will be one update every week! This weekly updates will feature new weapons, new maps, new game modes, bug fixing and more! If your report reach us 128 hours before the next patch, and it pass our judgement it will be added to the game in the next update.
This point is very important, since many games are focused on the money, i would promise to focus 200% on the game and players (the two most important things) and i would do weekly updates even if there was a bug to fix. Also i didn't mean to add a weapon per week or a map, those things take time, but some weeks there would be some new items ofc.
And now the third point:
3.- Price, This project is not the next CoD or the next Battlefield but it will be close to them in everything but the price. With all this promises and features you must think that the game will be paid or free to play with premium, well no. The game is 100% (i would say 300% to emphasize) free to play and there are no premium services or so. But there is donator packs that can be purchased to support the game, although it won't give you any in-game boost it makes your game more customized and mark you as a supporter.
These customizations i would say they would go from 1$ (simple camo) to 50$ (map/wep with donator name)
In this point i think the weak link is this part:
I think it needs work since i dont see anyone paying for making the game prettier and not getting any boost. To change this i would add some special weapons but only used in another game mode specially made for those new weapons, so the free players don't get raped.although it won't give you any in-game boost
This is the basic 3 points of the game i would do. I want to ask you guys what you think, and what you would add/change and also do you think it can work?
My main goal is to unify the GAME_GENRE community in one single game that everyone is happy, because games are supposed to be entertaining and not stressful!
Thanks for reading. Hope you like it.