Game development understanding
Game development understanding
Hello everyone,
So I get a feeling that I took a very weird jump from normal programming to game development programming without understanding it properly. I feel i started using engines without understanding the basics of what a sprite is, how it works, what a sprite sheet is etc etc. I feel I lack the basic game logic to develop games and that is what is currently holding me back.
I wanted to enquire if anyone knew of any website/book that explained these basic things?
Thanks
So I get a feeling that I took a very weird jump from normal programming to game development programming without understanding it properly. I feel i started using engines without understanding the basics of what a sprite is, how it works, what a sprite sheet is etc etc. I feel I lack the basic game logic to develop games and that is what is currently holding me back.
I wanted to enquire if anyone knew of any website/book that explained these basic things?
Thanks
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Game development understanding
Learn HTML5 game development with no engines. I suggest this because HTML5 is very low-level (about as low as the browser can go). You will have to create your own sprite sheet system, and basically everything else, too. It will teach all about game development, but without bogging you down to the point where you are getting lost in implementation without doing anything game-related. 
The indelible lord of tl;dr
Re: Game development understanding
I understnd that you have read through the Pro HTML5 game book written by Aditya Shankar, is that a good place to start?
- vitinho444
- Posts: 2819
- Joined: Mon Mar 21, 2011 4:54 pm
Re: Game development understanding
srachit, when i started making games, people still used RPG Maker XP as Unity
I started from there, 0 programming needed, then i moved to game maker 7, very low scripting. But then i moved to C++ using graphics libs, i started from DarkGDK, and then moved to Allegro.
Now i use Unity3D and i love it.
About HTML5 where's a good place to start? I know 0 from it (i know html (old), php, css, javascript)
I started from there, 0 programming needed, then i moved to game maker 7, very low scripting. But then i moved to C++ using graphics libs, i started from DarkGDK, and then moved to Allegro.
Now i use Unity3D and i love it.
About HTML5 where's a good place to start? I know 0 from it (i know html (old), php, css, javascript)
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Game development understanding
The projects are a bit large in Pro HTML5 Programming. It is a great book, but I would suggest to start with something that begins with some smaller games first. I would probably suggest starting with HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL. I would just suggest to skip the WebGL chapters, though. They aren't in-depth enough to really learn the technology (a whole, large book is needed to learn WebGL) and I don't think the WebGL chapters add to the piece-by-piece games.
The indelible lord of tl;dr
- vitinho444
- Posts: 2819
- Joined: Mon Mar 21, 2011 4:54 pm
Re: Game development understanding
i started watching some tuts on youtube, and it seems like a enjoyable way of doing fun 2d games 
C++ it's like creating a engine every time and that's kinda boring because you need to invent all the systems or copy from others (sucks if you dont try)...
In HTML5 (what i've learnt) you go there, get a couple of canvas, do some functions and draw those sprites on them
But programming is like a equation, it will always be the same.
C++ it's like creating a engine every time and that's kinda boring because you need to invent all the systems or copy from others (sucks if you dont try)...
In HTML5 (what i've learnt) you go there, get a couple of canvas, do some functions and draw those sprites on them
- hallsofvallhalla
- Site Admin
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- Joined: Wed Apr 22, 2009 11:29 pm
Re: Game development understanding
I technically made my first video game 20 years ago in Qbasic but I started out really 7 or 8 years ago with engines like Torque and DarkBasic and it was the experience of trying to make the games that lead to my better understanding. One of the few books I did read was 3D Programming All In One for torque and it covered a ton of different areas but the examples were crap.
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Game development understanding
I got my start on Apple IIe, but then quickly changed to QBASIC when I discovered it on my brand-new, lightning fast Packard Bell 386 DX with Windows 3.11. I did limited graphical programming though since I did not have much of a manual and there wasn't much of an Internet to get help (no such thing as forums yet). Most of it was trial-and-error until I could make text games, but I made some complex stuff, including real-time text-based RPGs lol.
The indelible lord of tl;dr
Re: Game development understanding
My first game was also on QBasic! But in a windows XP operating system 
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Game development understanding
I didn't think QBASIC was still coming with Windows when XP came out 
The indelible lord of tl;dr