Here is the concept for a game I'm currently designing. It is a resource and task based social browser game and will be initially text-based. My inspiration came from playing a couple Facebook games, but I wanted it to be slightly different so I combined it with my love of fantasy and war games. I decided to do them in components right now to keep it simple. The name is Industry of Fantasy and War or IFW for short, although this is likely to be just a working title for the time being.
Storyline (still in the works)
Set a few years into the future. I came up with two paragraphs describing the beginning before you actually start in the game. The first one is below.
"The year is 2050. We have survived for thirty-eight years after the 2012 apocalypse. War and chaos has been rampant for many years. We are closer to nuclear warfare now than we ever have been. For the past ten years, an independent space agency S.E.C. (Space Exploration and Colonization) has been researching and developing a new spacecraft along with its propulsion system."
You leave the planet for another earth-like planet. Upon arriving at this planet, you ship crashes. Now you have to survive in the wilderness of this new planet and build your civilization from nothing. There are a few items stored on the ship that survived the crash that you can use. Progression goes from wood to stone to metal but otherwise fairly open ended.
Things to do in game:
- Craft/Build
- Farm/Plant
- Mine
- Explore
- Research