No, it is completely single-player. A multiplayer version would be so awesome. Maybe I can talk the designer,
Doug McInnes to expand it into a fully persistent virtual world lol! The foundation is already there, with a huge world map, tons of items, zombies moving about independently, etc. Of course, the single-player vs. client-server architecture would be a pain, since the game logic all plays out client-side right now. Meaning it would have to be gutted-out of the client and reassembled server-side with all of the typical anti-cheating protections, which would be no trivial task.
But, ohhhh would it be awesome lol.
Oh and I forgot to mention an obvious influence in the initial, and that is Grand Theft Auto I and II. It plays out from the same overhead perspective, and the gameplay is similar. In fact, on his website he describes it as a GTA-inspired zombie survival game!
