Ideas for races

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greasontim
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Joined: Tue Feb 15, 2011 3:14 pm

Ideas for races

Post by greasontim »

So basicly the game I'm working on in VB (Just working on basics for now).
I have it setup that every race/class can be made by the player, if their so wish.
But I'm trying to setup a default 5 races and classes that will be loaded in from the start.

I have a 20 point system in place.
Race/Class
+1 Stat per Point (Str/Int/Spd/Vit/Wis)

Race only
+10% regen per 2 Points (HP/MP)
+5% elemental resistance per 2 points (Fire/Water/Earth/Wind)


Races start with 1 on every stat 0 to everything else
Classes are 0 as default

If you got any ideas of want any more info just let me know.
Hell I'll even take ideas for Class bonuses too

Races being used:
Valkyrie

Classes being used:
Last edited by greasontim on Sun Jul 15, 2012 2:33 am, edited 1 time in total.
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Jackolantern
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Re: Ideas for races

Post by Jackolantern »

What is it you were wanting ideas or input on? What races to have? Other racial bonuses? :)
The indelible lord of tl;dr
greasontim
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Joined: Tue Feb 15, 2011 3:14 pm

Re: Ideas for races

Post by greasontim »

Ideas for races mainly
Classes aren't that hard, will morely just use the basics for the classes.
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Jackolantern
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Re: Ideas for races

Post by Jackolantern »

It really depends on the world of your game. What many RPGs do is start with the fantasy stand-by races, such as elves, trolls, etc., and then adjust them based on where they live. If your game has a large jungle atmosphere, some kind of jungle elf may live there. If there are oceans, you could have had a troll-like race that evolved from the ocean, so they would likely have scaly skin and possibly amphibious gills. It is pretty tough to come up with a 100% unique race, so even AAA studios typically just take the existing stock of fantasy races and tweak them into their game world.
The indelible lord of tl;dr
greasontim
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Joined: Tue Feb 15, 2011 3:14 pm

Re: Ideas for races

Post by greasontim »

Well I'm hoping after getting everything created and setup. The world will be 100% made of player made content (Including some skills and that(Even though I'm going to have to code them in))
As it stands already a player can make their own race and class.
The 5 defaults are just for me to test out changing the starting point and hopefuly the fights around each area I can make to be different too.

I already took the valkyrie and tweaked it.
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Jackolantern
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Re: Ideas for races

Post by Jackolantern »

If your game is going to center around players making their own content, maybe you should make the basic races and classes basically be "cookie-cutter". Elves, trolls, dwarves, hunters, warriors, mages, etc. Use the defaults to give the players something to build out with and to specialize.
The indelible lord of tl;dr
greasontim
Posts: 73
Joined: Tue Feb 15, 2011 3:14 pm

Re: Ideas for races

Post by greasontim »

Going to be
Race: Stat setup
Human: well rounded
Troll: HP Regen
Elf: High Int
Orc: decent Str
Vampire: High Spd

Classes
Warrior
Mage
Hunter
Assassin
(Something for DoT damage)
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Jackolantern
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Re: Ideas for races

Post by Jackolantern »

Sounds good! Since you plan to allow players to make their own races and classes, you will probably want the defaults to also display and act as demos of the built-in functionality. Try to think up unique ways to use the tools you give them to make their own classes and races, and work those into the traditional fantasy archetypes :)
The indelible lord of tl;dr
greasontim
Posts: 73
Joined: Tue Feb 15, 2011 3:14 pm

Re: Ideas for races

Post by greasontim »

With what I have planned
You will have a nice bit of choices when it comes down to making your classes
From stats, to Skill setup (Rage, Mana, Energy, Spirit) Will effect your skills and I advise against a mage with anything other than Mana (Check below for info on each setup)

Rage: Increases from attacking or being attacked, Decreases over time or skill use (Full close combat)
Mana: Increases from resting(Staying in town or using a inn) Decreases on skill use (Full Mage) (Will be split into 3 parts DoT, Healing, DPS any option gets you a bit of all the skill types just not the higher ones)
Energy: Recovers 5/sec decreases on use (Hunter, Assassin)
Spirit: Increases from some skills (Lower dmg ones) to be able to use higher dmg skills that cost Spirit (Monkish)

As for any race skill ideas, I need to be told by the players so I can code them in.

Also gonna have a couple weapon skills (yay!)
Got a blacksmith system It isn't the best but allows the users to build their own unique weapons from the base ones (Also willing to take more ideas for more base weapons) Which costs gold of course. Just little things like bonus stats, elemental dmg (Takes whichever one is highest), going to be getting around to sockets at some point, Life steal, Regen rate. It is just another system on a point system so could go with 400 str with a level 100 weapon if you wished but only if you have a ton of money to use seeing how the cost increases every 50 stat points and each weapon level costs gold, same with upgrading the quality of the weapon :lol:

Sadly I'll have to get into graphics once everything is setup, just working on the GUI and setting up systems right now.
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Jackolantern
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Re: Ideas for races

Post by Jackolantern »

Sounds cool :)
The indelible lord of tl;dr
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