Party MUD
- hallsofvallhalla
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Party MUD
So I and some friends spent hours trying to install, find, and/or play games on both Mac and PC. There are few out there that really simulate a good strategy or Pen and Paper game that does not take an hour to get installed and downloaded. That gave me the idea of a party style Mud. One where you party up in the start and actually play through a dungeon together. All players receive the same messages and face the dangers together and it is more of a game instance where you try to survive the module instead of open ended. It could even be turn based where each event starts rounds of letting the players chose their option of what they want to do then when all players decide it does the round automatically showing what happens.
Re: Party MUD
I like the idea.
In the back of my mind, I've always thought of making an online gaming system where one player could be the GM and design a module, or tweak a pre-made module and then have 4-5 friends party up and go through it. The GM would have options to adjust the game as the players went, like throwing in a surprise encounter, etc. and during each battle the players could all input their actions within a specified time frame. Once the time expired, they performed some default action (to cover people who dropped, or went afk at the wrong time) and all the other players' selected actions were performed.
In the back of my mind, I've always thought of making an online gaming system where one player could be the GM and design a module, or tweak a pre-made module and then have 4-5 friends party up and go through it. The GM would have options to adjust the game as the players went, like throwing in a surprise encounter, etc. and during each battle the players could all input their actions within a specified time frame. Once the time expired, they performed some default action (to cover people who dropped, or went afk at the wrong time) and all the other players' selected actions were performed.
- Jackolantern
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- Joined: Wed Jul 01, 2009 11:00 pm
Re: Party MUD
Sounds neat! You could take advantage of the fact that it isn't really open-ended by allowing players to quickly level-up to high levels of power by the end of the dungeon since they won't be coming back to those characters again (at least if that was the idea).
The indelible lord of tl;dr
- hallsofvallhalla
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Re: Party MUD
Well i was thinking persitant characters where it is permadeath. You have tons of modules you can choose from that limit you to certain levels. You pick the character you want to bring.
Re: Party MUD
http://www.roll20.net/ I don't know if thats what your looking for but i've played a few games over that site and it works pretty good 
On another note i started to write a game very similar to what you mentioned, but was completely over irc. I think i was working on dungeon generation when i stopped working on it.
On another note i started to write a game very similar to what you mentioned, but was completely over irc. I think i was working on dungeon generation when i stopped working on it.
- Sharlenwar
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Re: Party MUD
That is a pretty cool site mattykins.
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***NEW***GrindFest - My own PHP/MySQL game!
Sharlenwar's Adventures
Torn-City - Massively multiplayer online text based RPG
- hallsofvallhalla
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- Joined: Wed Apr 22, 2009 11:29 pm
Re: Party MUD
Nope that is a Virtual Tabletop but thanks for the link!
I am actually working on Chat Arena again, we tested it last night. It is a IRC style battle system. Can IRC be scripted in a such a way itself?
I am actually working on Chat Arena again, we tested it last night. It is a IRC style battle system. Can IRC be scripted in a such a way itself?
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Party MUD
You can script IRC bots, which is basically the same thing. They can react to what people type, tell them what is happening in the game, and even silence people once they are dead if you even wanted to go that far lol. I have seen a couple of game-related IRC bots before.
The indelible lord of tl;dr