GDC 2012: Best practices in developing a web game

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Verahta
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GDC 2012: Best practices in developing a web game

Post by Verahta »

I found this video very informative, especially since I have never made a web game before and thought I should share:


GDC 2012: Best practices in developing a web game

There's a new wave of console/pc/mobile game developers moving to the web looking to take advantage of the massive user base, along side of the powerful social graphs available there. The web as a platform is a very different technology stack than consoles / mobile, and as such, requires different development processes. This talk is targeted towards game developers who are looking to understand more about the development processes for web development including where to host your assets, proper techniques in caching to the persistant file store; dealing with sessions, storing user state, user login, game state storage, social graph integration, localization, audio, rendering, hardware detection and testing / distribution. If you're interested in developing a web game, you need to attend this talk!

Speaker: Colt McAnlis


[youtube]http://www.youtube.com/watch?v=huXucPChX3g[/youtube]
"In order to understand recursion, one must first understand recursion".
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Jackolantern
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Re: GDC 2012: Best practices in developing a web game

Post by Jackolantern »

I will check it out as soon as I have the time. Very excited this is available and thanks a lot for the link :)
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Kronos
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Re: GDC 2012: Best practices in developing a web game

Post by Kronos »

Wow that sure was enlightening.

I especially like the parts about Google Analytics and Archiving files in the browser's cache.
Oh, GDC will you never fail to teach me new things every year?
Peace~
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Foofighter
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Re: GDC 2012: Best practices in developing a web game

Post by Foofighter »

very interesting, just jumped throw but worth to watch it.
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