Crystal Killers - RPG in Progress [XNA]

Have a project in the works but not much media? How about an idea you are turning into a project? Maybe a game design document you want to start with. This is the place.
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Baseball435
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Joined: Sun May 30, 2010 3:49 am

Crystal Killers - RPG in Progress [XNA]

Post by Baseball435 »

Hey everyone. Well I decided to start making an XNA game and I decided to make an RPG. It took me about an hour to set up (half of that graphics :P ) and the building tile graphics and the start menu background were made by me (which took a while and I know look bad). But yeah I will be posting updates on the game here and am currently working on the player. Also if anyone wants to maybe throw together some tile pictures that are 40 by 40 pixels and give them to me, that would be very very helpful (specifally the buildings because they look so bad :P). So leave comments and here it is (Watch in HD to view it the best):

Progress 1:
[youtube]http://www.youtube.com/watch?v=AdhgiZHBMkU[/youtube]

Progress 2:
[youtube]http://www.youtube.com/watch?v=IRmYNwywZmI[/youtube]

~baseball435
Last edited by Baseball435 on Wed Aug 24, 2011 11:42 pm, edited 3 times in total.
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SpiritWebb
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Re: Crystal Killers - RPG in Progress [XNA]

Post by SpiritWebb »

Nice...great so far
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Baseball435
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Re: Crystal Killers - RPG in Progress [XNA]

Post by Baseball435 »

Thanks :D thanks for the quick response :P
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Jackolantern
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Re: Crystal Killers - RPG in Progress [XNA]

Post by Jackolantern »

Very nice so far :) I don't think the menu looks bad at all!
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Baseball435
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Re: Crystal Killers - RPG in Progress [XNA]

Post by Baseball435 »

Jackolantern wrote:Very nice so far :) I don't think the menu looks bad at all!
Thanks! Yeah I worked on that for about 20 minutes, I think it looks good, will probably make the place that the text is written on a little nicer in the future.

And after finishing the player class I realized Im going to have to redo my map system in a better and more efficient way. So I will put up the player movement tomorrow and then redo the map system.

EDIT: Finished the map system and player movement. Going to add in some new maps and warps between them
Baseball435
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Re: Crystal Killers - RPG in Progress [XNA]

Post by Baseball435 »

Here is my new update on the progress :D

[youtube]http://www.youtube.com/watch?v=IRmYNwywZmI[/youtube]
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Jackolantern
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Re: Crystal Killers - RPG in Progress [XNA]

Post by Jackolantern »

Very nice! I know first hand that movement and collisions in XNA is not trivial :)
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crzyone9584
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Re: Crystal Killers - RPG in Progress [XNA]

Post by crzyone9584 »

Are you going to be making a map editor for your game? Or is it going to be all code for maps?
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Baseball435
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Re: Crystal Killers - RPG in Progress [XNA]

Post by Baseball435 »

eventually im going to make an editor, yes. Just havent got to that part. Im not too worried about that for right now. And yeah collision is a pain. Im making the movement tile by tile to give it an older game type of feeling and to make collision simple for me
crzyone9584
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Re: Crystal Killers - RPG in Progress [XNA]

Post by crzyone9584 »

Nice. I was thinking of having the collision done by tile instead of the x,y like my old game engine. I like tile movement better than the pixel movement. Idk why. I'm just that old school i guess.
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