RPG Engine
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
RPG Engine
So I have always wanted to create a RPG engine for others to use to build games with. Think I might slowly work on one.
progress so far
http://indie-resource.com/rpgengine/index.php
wasd keys to move
L key to attack
will add paper doll and things later. Maybe with Jacks permission use his map creator. Going to work on creatures next and AI. also going to make the map view much bigger.
progress so far
http://indie-resource.com/rpgengine/index.php
wasd keys to move
L key to attack
will add paper doll and things later. Maybe with Jacks permission use his map creator. Going to work on creatures next and AI. also going to make the map view much bigger.
- UnknownUser
- Posts: 51
- Joined: Tue Sep 08, 2009 2:54 pm
Re: RPG Engine
nice work
(btw the speed bug is still there but keep it there please it's so damn fun
).
keep up the good work


keep up the good work

When a programming language is created that allows programmers to program in simple English, it will be discovered that programmers cannot speak English. ~Author Unknown
Re: RPG Engine
I dig it. Except for the speed bug sorry Unknown.....
With the right graphics you could make a JS based Ultima style game. I'd play it....... a lot.....especially if it had pvp 


- hallsofvallhalla
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Re: RPG Engine
k I changed it around, same keys WASD to move L to attack
http://indie-resource.com/rpgengine/index.php
added a GUI, the player moves instead of scroll and I built in a creature Aggro using a raycast method.
http://indie-resource.com/rpgengine/index.php
added a GUI, the player moves instead of scroll and I built in a creature Aggro using a raycast method.
- UnknownUser
- Posts: 51
- Joined: Tue Sep 08, 2009 2:54 pm
Re: RPG Engine
OHH NO! my super speed is gone noooo!
oh well nice update
this can be a nice game when it's done
and yeah if it has pvp that would we awesome
and a lot of magic 
PS: have you tried using canvas for rendering out the map etc ?
oh well nice update




PS: have you tried using canvas for rendering out the map etc ?
When a programming language is created that allows programmers to program in simple English, it will be discovered that programmers cannot speak English. ~Author Unknown
- hallsofvallhalla
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- Joined: Wed Apr 22, 2009 11:29 pm
Re: RPG Engine
k added enemy "AI" If he spots you in his aggro range he is coming after you! runa around and let him chase you for a bit 

- hallsofvallhalla
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Re: RPG Engine
added in attacking! and Hp meters
- rockinliam
- Posts: 466
- Joined: Sun Jun 07, 2009 11:26 am
Re: RPG Engine
excellent tech halls. A bit slow to load though.
Skillset: C/C++, OpenGL, C#, Lua, PHP, MySql, Web Dev etc.
Website: https://liam-griffiths.co.uk/
Website: https://liam-griffiths.co.uk/
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: RPG Engine
yes, once I compress the images to a smaller size it will be much quicker. I am thinking of doing a background tile method that will cut the size down by about 20x.
- rockinliam
- Posts: 466
- Joined: Sun Jun 07, 2009 11:26 am
Re: RPG Engine
And tiles would allow you to build a map editor tool. meaning once the tech is built game development would be rapid. And you could even get level designers to help because if you wrote an editor that would be all they would need to know.
Skillset: C/C++, OpenGL, C#, Lua, PHP, MySql, Web Dev etc.
Website: https://liam-griffiths.co.uk/
Website: https://liam-griffiths.co.uk/