Let me first say I still like Unity. Great engine.
However I have been really digging into it with lately with the facebook zombie app and it has really disappointed me. It adds animations all of my custom animations which I am finding out "it does that" sometimes. The collision system is quite a pain. The cross variable system should be far easier as much as one might use variables in several scripts.
I don't know, I just hear so many praises on Unity and yes it is great but it really does have some serious issues still yet.
It is actually refreshing though to know for only proves all engines have issues of their own and it truly is up to the developer.
Latest thoughts on Unity
- hallsofvallhalla
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Re: Latest thoughts on Unity
Is that not the case with any engine? The same goes for languages. Everything has it`s pro`s and cons. It is always up to the developer to make the best out of it. This can be due to a firm knowledge of the language/engine, or trough experience based on previous encounters with similar problems.
Re: Latest thoughts on Unity
You can use variables across several scripts. Set them to static. I'll agree with collisions being a bit of a pain, I don't feel like doing all the math to make a character controller that can move on platforms, but I can see why I would need to. I haven't worked much with the animation system yet, thats my work for the weekend.
Ultimately you are right though, an off the shelf engine isn't made for everyone.
Ultimately you are right though, an off the shelf engine isn't made for everyone.