Makeing 3-D Models (resolved maby)
Makeing 3-D Models (resolved maby)
Ok i was sitting here in my room going to town makeing a models for my game and something hit me. How many verticies or polygons should I have in my charater model? I know thats a huge issue when makeing a mmo in order to advoid lag. How much detail is too much?
Last edited by Dizuki on Fri Feb 18, 2011 9:51 pm, edited 1 time in total.
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Makeing 3-D Models
Ok so after i get a good render i'll have to spend some time downscaleing, right now my VE count is at 3464. but downscaleing is definitly possible.
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Makeing 3-D Models
I have also learned, most models rely on the textures to define the object as to opposed actually forming all the angles! If textures are done right with the shadowing, your models could shrink significantly in poly's. LKH will have to correct me if I am wrong, but I believe that is right.
Re: Makeing 3-D Models
Yah i've seen that, but my team is lacking a very indepth artist or at least one that good at texturing. Its dificult but i need to find a happy median.
Re: Makeing 3-D Models
Ok i did some cutting and now my vericies are down to 1791, and i still have yet to finish the feet or hands. Besides lag is there any other issues with a high VE count?
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Makeing 3-D Models
Yeah, just graphical choking. Actual network lag is not an issue, but I assume you were referring to graphical slowdown/choking.
The indelible lord of tl;dr
Re: Makeing 3-D Models
Yah, thats what i was refering too, to the players its all the same. Now for the 3000 VE max does that include player add ons as well or is that excludeing equipment or such. I need to know how much more VE deleateing i have to do.
Re: Makeing 3-D Models
Ello? Does the poly count include the add ons of the charater. Ie. Armour weapons.

