Figured I'd post to clue everyone in to my extended absence.
Life and school has been killing me lately. I've been insanely busy with all the work I've had, and havn't had much time to have any fun online. Things are calming down some-what recently though, so I plan on contributing to IR again.
I've recently started working with a pretty decent studio. We have around 20 artists and 20 programmers working on a game that is going to be released on Xbox Live. Our aim is pretty low, as we have a ridiculous time constraint on the when this project has to be playable and released, but it should till be a pretty fun game. The biggest thing is that my name will be on a released title, which will help exponentially in me getting into a bigger studio. I can't release much info of the game yet, but I'll be posting some models I'm working on and what-not soon.
I'm headed to California in the beginning of March and will be attending the GDC. I'm getting my portfolio together right now to show off there. I don't expect a job out of this adventure just yet, I'm mostly going there to feel everything out and see what certain companies specifically look for. Our game won't be released by then, so I won't have a "released" title on my resume when I go there, but I plan on going back next year with a much more flushed out portfolio and resume, and the released title will be on by then. Should still be pretty awesome, none-the-less.
I quit using 3DS Max all-together. The license is too ridiculously expensive to get a commercial license, as opposed to the restrictive student license I have now, and I am just sick of the workflow of Max. I've since moved over to using Luxology's Modo. It's an amazing program, with a fairly cheap license. I have a "student" license of that, which is $150 for a year, and after 2 years you can upgrade to the full commercial license for $300, which totals out to $600 IIRC. Much better than Max, and the workflow is of it is AWESOME.
I'm also expanding my modeling abilities out to include character modeling. It really gives me a much better idea for poly flow and animation, so overall I think it'll help my environments out a lot. Character(s) will be posted up soon as well.
That's about it..Just expect to see me a lot more in the future.


