Smeagol

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Smeagol
Posts: 6
Joined: Tue Jan 25, 2011 3:52 am

Smeagol

Post by Smeagol »

So I don't know about you guys but when joining I hit "I Accept Terms" about three times before reading just the end. Pretty clever -- regardless though... I am here. You may all call me Smeagol. Since I was seven I've dreamed of becoming a game developer, designer, whatever... I just knew I wanted to make games. I look forward to possibly looking into learning more about programming (I uh... know some Visual Basic cough) and maybe even some minor graphic design of the pixel variety. I have some ideas of my own and hope to possibly even help others with their ideas for games they may be developing. I am unsure if I will be a regular poster or not but I am leaning on a "I hope so". Thanks for all the guides you all have posted so far. It looks like I have some reading to do.

- Smeagol
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SpiritWebb
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Joined: Sun Jul 12, 2009 11:25 pm

Re: Smeagol

Post by SpiritWebb »

Welcome, and we're glad to have you!
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Jackolantern
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Joined: Wed Jul 01, 2009 11:00 pm

Re: Smeagol

Post by Jackolantern »

Welcome! I like your avatar lol

Well, you could probably go either way. Visual Basic.Net, the newer version that you likely used (not Visual Basic 6 or earlier which came out in the 90's), is actually more complex than PHP, the most common language used and discussed here for making browser-based MMORPGs. You could also learn Javascript or TorqueScript to work with the 2 most common indie 3D engines of today: Unity and Torque 3D (well...while the languages are no harder, it is much more complex to script 3D games than to make dynamic websites for browser-based games).

Or you could go the art way. Like most indie game dev communities, we have a severe lack of artists, and almost any project can use more artists even if they don't need more coders.

Anyway, welcome! :)
The indelible lord of tl;dr
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PaxBritannia
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Joined: Sun Apr 18, 2010 1:54 pm

Re: Smeagol

Post by PaxBritannia »

Welcome Smeagol!

Three times, you say? I think it would be funny to see people's reactions when signing up. :D

I normally read the TOS, but I didn't when I signed up at the forum, because most forums only use the default TOS that comes standard and that's all OK with me.

Both quest paths are available: coder or artist. If you want to code dynamic websites, then HallsofValhall's tutorials are a great place to start. If are more into the art side of things, then feel free to post some art and we'll critique it as well as give suggestions ( you can't really teach art, contrary to all those 'art books' and 'tutorials' out there ). Of course, you could do both.

And again, welcome to indie-resource.

pax.
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Last Known Hero
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Joined: Wed Aug 26, 2009 12:28 am

Re: Smeagol

Post by Last Known Hero »

Welcome to Indie Resource!

It's always nice to see a fresh face. I must say, I was in the same position as you a few years back, I started with trying to learn any kind of scripting (at the time it was the realm crafter script) but decided that it wasn't for me and tried going the 3D art way, and I've loved it ever since :) Would be nice to see a new artist around
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-Current Project: Fault [Pre-Alpha]
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hallsofvallhalla
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Re: Smeagol

Post by hallsofvallhalla »

welcome, yep my anti bot works but can trick real people as well. :)

Glad to have you. You are int eh right place to learn. Lots, here along with lots of helpful people.

I started out some years ago trying everything. My accomplishments lead me down the right path. The failures closed doors. In other words as you start trying new things and developing you will learn what you are best at and follow that path.
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Smeagol
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Re: Smeagol

Post by Smeagol »

Thank you everybody. I was actually going to search around for, wait for it, the means of coding, creating, etc. a sort of 16 bit non-multiplayer world. Although I do have ideas for "Singleplayer" and persistent browser based games alike I think I would rather try and learn and practice coding without the eventual super-defensive coding -- although I do understand that I should technically always program defensively so users cannot do things I did not intend for them to do and such... eh... it's all so interesting, the possibilities. Again thank you for the warm welcomes everybody.
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Sakar
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Re: Smeagol

Post by Sakar »

Greetings! I hope you enjoy your stay in our community
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Jackolantern
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Re: Smeagol

Post by Jackolantern »

Defensive programming can seem intimidating, but in the end, it is really just a handful of best-practices to keep in mind. If you compare web security with all of the extras you have to deal with in traditional game development (graphics programming, accurate collision detection, AI programming, pathfinding algorithms, physics sets, not to mention the Superbeast of network programming if you want anything online), it is likely not even 1% as much to know compared to web security.

However, follow what you want to do, and you will never have a problem with staying motivated. Although you may want to at least consider a stop over in PHP web programming before moving into traditional game development if that is your final destination. The simplest ways of using PHP are about as easy as programming can get and it is a great way to learn the basics of coding (my most-often suggested starting point for programming).
The indelible lord of tl;dr
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kaos78414
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Re: Smeagol

Post by kaos78414 »

Welcome Smeagol!

I'll have to agree with Jackolantern. PHP is fun, easy, and best of all you can see results right away. This is important IMO to staying motivated. You can input just a few lines of code, point your browser to localhost, and bam, immediate results. Happy coding! :D
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