Okay, I'm baffled - when you make a choice in the story, your storypage in the DB goes up by one. So you can't choose more than once. But I'm looking at the stats and only one player has a story page of 3, all the rest are zero. Yet the number of choices taken is higher than three!
Some other people must have played so I'm asking for help from them - did any errors come up? This server uses an older version of PHP and I might have used a command that works on wamp, but doesn't on the server. I'm quite confused! Help please!
Edit: The database shows someone from the forge, another forum, who played. I'm wondering if I just left some numbers on the database and forgot about them, so that's where the extra numbers came up.
My small draft of a small game world: Driftwurld
Re: My small draft of a small game world: Driftwurld
Fight Cycle : My latest Browser game WIP
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Re: My small draft of a small game world: Driftwurld
Bit of a 'well DUH!' moment with the database - I exported from my wamps database. Of course it's got choices recorded in it, while the online database would have no record of any online player having made a choice!
Anyway, here's a bit of an update on player achievements, which is also on the front page of the game. Right now I'm writing this manually, like an old school dungeon master!
Anyway, here's a bit of an update on player achievements, which is also on the front page of the game. Right now I'm writing this manually, like an old school dungeon master!
Player 'Iz' achieved the top brawl skill of 550 and top tactical skill of 650! Congrats, Iz!
Plater Restless is the first to aquire frag grenades and three of them! Well done, more content (something to use those grenades on!) coming soon, Restless!
Player Lilth made their story choices, aquired the top tactical skill AND three frag grenades too! Now we just gotta make more game now so you can use 'em on something, Lilth!
And some other top brawlers are Jony (brawl:436), Stolide (400) and Zero Komp (370)!
Fight Cycle : My latest Browser game WIP
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Re: My small draft of a small game world: Driftwurld
I was looking at the database and wondering why the players ended on page 2 of the story when there are four pages. Perhaps they wanted to take the option that requires 100 brawl skill, but were annoyed and stopped playing? Then I checked my code and found I gave a bad link - heh, sorry to those people. That's probably what stopped the ride right there.
Fight Cycle : My latest Browser game WIP
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Re: My small draft of a small game world: Driftwurld
YAY!
Actually completed a couple of stages and uploaded them. The final one is that you can patrol for and hunt raptors for money, earning automatically each day! The first five people to get to the patrol job get a $100+ bonus for their character, and the page will show their characters names (once the names okayed* ) on the patrol page.
How you get there is
1. Develop tactical skill Vs playing off against other player characters skill. Get 300 and you can
2. Harvest to trade for frag grenades : This is a memory game where the location of a raptor is occasionally flashed and you have to remember where it is! Otherwise you might lose your tactical skill in the attack!
3. Find hard wood to craft makeshift armour pieces out of : This is a figure out the clues game, where if you get it wrong too many times you'll need to use up a frag grenade to fend off the raptor!
4. Finally you can trade the makeshift armour pieces for guns and ammo and go on raptor patrol! $100-$200 bonus for the first five to get there! Your character will earn more money automatically each day and also each day you can do 3-6 extra patrols if you log in
* I moderate the screen name a character shows to other players, simply so the displayed name somewhat adheres to the fiction and not leet speak, etc.
Actually completed a couple of stages and uploaded them. The final one is that you can patrol for and hunt raptors for money, earning automatically each day! The first five people to get to the patrol job get a $100+ bonus for their character, and the page will show their characters names (once the names okayed* ) on the patrol page.
How you get there is
1. Develop tactical skill Vs playing off against other player characters skill. Get 300 and you can
2. Harvest to trade for frag grenades : This is a memory game where the location of a raptor is occasionally flashed and you have to remember where it is! Otherwise you might lose your tactical skill in the attack!
3. Find hard wood to craft makeshift armour pieces out of : This is a figure out the clues game, where if you get it wrong too many times you'll need to use up a frag grenade to fend off the raptor!
4. Finally you can trade the makeshift armour pieces for guns and ammo and go on raptor patrol! $100-$200 bonus for the first five to get there! Your character will earn more money automatically each day and also each day you can do 3-6 extra patrols if you log in

* I moderate the screen name a character shows to other players, simply so the displayed name somewhat adheres to the fiction and not leet speak, etc.
Fight Cycle : My latest Browser game WIP
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Re: My small draft of a small game world: Driftwurld
I've been working on a world map sort of thing. Using a string in each grid entry to hold a series of data, then the explode function to extract them for individual use.
Just on the test server (my computer! heh) at the moment I've got it that goblins send out magically animated wooden automatons, to steal from and even try to kill villagers - and you have a choice of fighting it directly, or trying to keep safe and just help villagers get past it without sticking your neck out (though the villagers will get hurt...). Which ever you choose, it records your game name along with the result.
Also I've made it that you can build escape fortifications - these are for escaping from raptors and drift monsters, who can bite or claw through a car engine block in one swipe, so you seriously don't have the armour to stand there (let alone hit points, you'd just be cut in half). You can choose to do a quickie job or really put in some effort make a safe set up. Again it records who built the escape fortification.
Latter I'm hoping to impliment a way your character can gather the ingrediants for thermite, then when a raptor or drift monster assaults the escape fortification trying to get at the player to eat them, they can attack back to some degree (the creatures skins are, through mystical enhancement, steel tough)
Still haven't implemented Jacks suggestion of climbing a tree! LOL. Will get to that, as it'll let you see if there are escape fortifications in neighbouring grid positions (ie, a safe route to take), and a chance to see any raptors or drift monsters.
Just on the test server (my computer! heh) at the moment I've got it that goblins send out magically animated wooden automatons, to steal from and even try to kill villagers - and you have a choice of fighting it directly, or trying to keep safe and just help villagers get past it without sticking your neck out (though the villagers will get hurt...). Which ever you choose, it records your game name along with the result.
Also I've made it that you can build escape fortifications - these are for escaping from raptors and drift monsters, who can bite or claw through a car engine block in one swipe, so you seriously don't have the armour to stand there (let alone hit points, you'd just be cut in half). You can choose to do a quickie job or really put in some effort make a safe set up. Again it records who built the escape fortification.
Latter I'm hoping to impliment a way your character can gather the ingrediants for thermite, then when a raptor or drift monster assaults the escape fortification trying to get at the player to eat them, they can attack back to some degree (the creatures skins are, through mystical enhancement, steel tough)
Still haven't implemented Jacks suggestion of climbing a tree! LOL. Will get to that, as it'll let you see if there are escape fortifications in neighbouring grid positions (ie, a safe route to take), and a chance to see any raptors or drift monsters.
Fight Cycle : My latest Browser game WIP
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
-
- Posts: 255
- Joined: Sun Dec 12, 2010 7:30 am
Re: My small draft of a small game world: Driftwurld
Loving the game and im really looking forward to future updates!
consider me a dedicated player
consider me a dedicated player

Re: My small draft of a small game world: Driftwurld
Hi Shihonoryu,
Thanks! And thanks for your PM too!
Currently I'm working on a map system, so you can move around the world - which is actually done. I've added bad guys to fight (you have a little choice as to how, if at all, you rescue villagers) and I'm currently implimenting the ability to gather crops, to trade for money, which will allow players to either buy gear, or something like treasure maps to go retrieve gear deep in the wilderness (cause the holder of the map is too scared to go that far...).
I've got many ideas for more, but I'm holding back on thinking about them until I get this part done and playable, so I don't overextend myself. I think I'm coding up a great begining, but great beginings lead on to more...
Thanks! And thanks for your PM too!
Currently I'm working on a map system, so you can move around the world - which is actually done. I've added bad guys to fight (you have a little choice as to how, if at all, you rescue villagers) and I'm currently implimenting the ability to gather crops, to trade for money, which will allow players to either buy gear, or something like treasure maps to go retrieve gear deep in the wilderness (cause the holder of the map is too scared to go that far...).
I've got many ideas for more, but I'm holding back on thinking about them until I get this part done and playable, so I don't overextend myself. I think I'm coding up a great begining, but great beginings lead on to more...
Fight Cycle : My latest Browser game WIP
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Re: My small draft of a small game world: Driftwurld
I played around on it for a little bit... Seems fun, but I know this game has potential with the right CSS skills 
Just make it look pretty and add some new features in... Otherwise clicking a button over and over will get boring.. Fast.

Just make it look pretty and add some new features in... Otherwise clicking a button over and over will get boring.. Fast.
Re: My small draft of a small game world: Driftwurld
The first couple of games, which I wrote as I learned, involved clicking. The third is a memory game, with game resources as the stake. The fourth is a memory game of a different type, again with resources as the stake. Actually, as I recall the tactics game (the second) involves watching out for the bad fight indicator. So it's only one of them that involves pure clicking.
Generally I find as much as people can say what they find boring, they usually can't describe what they like (except in the broadest of strokes). So I always find the critique that X is boring as some sort of prompt for me to jump, but heck knows in what direction. So if your thinking 'he knows what to do now now I've told him that', your not quite right.
Also, I voted for CSS tutorials next, but the quests one got the most votes...
Generally I find as much as people can say what they find boring, they usually can't describe what they like (except in the broadest of strokes). So I always find the critique that X is boring as some sort of prompt for me to jump, but heck knows in what direction. So if your thinking 'he knows what to do now now I've told him that', your not quite right.
Also, I voted for CSS tutorials next, but the quests one got the most votes...
Fight Cycle : My latest Browser game WIP
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
-
- Posts: 255
- Joined: Sun Dec 12, 2010 7:30 am
Re: My small draft of a small game world: Driftwurld
You wanna know what i enjoyed most?
Mostly i liked brawling and the tactics fighting. till i hit the max skills. then there wasn't any point in fighting anymore. so i stopped :p
The raptor patrol is kinda fun too.
im looking forward to more action, like something to actually kill
Mostly i liked brawling and the tactics fighting. till i hit the max skills. then there wasn't any point in fighting anymore. so i stopped :p
The raptor patrol is kinda fun too.
im looking forward to more action, like something to actually kill
