Firstly, I want to say a BIG THANK YOU to the entire Indie-Resource community,which helped me a lot,and without you guys I would not even start working on this game and surely not finish it.
Now for the game ...
I've created World of Nyrris using halls tutorials for the browser mmo and I used the guild system from forsaken sanctum as a base foundation for my guilds.
I will post some of the game features:
As in halls tutorial,there are 4 playable classes(Warrior,Wizard,Knight and Scout).
Each class uses its own energy form(wizard/knight > mana,warrior >rage,scout > stamina)
My stats system includes:5 primary attributes(attack,defense,strength,dexterity,intelligence),3 secondary attributes(endurance,willpower,charisma) and 2 skills(trade & lockpicking).
The guilds allow the higher ranked members to recruit other players,each guild member can donate silver from which researches can be done(right now I got only 3 researches,attack(increase the attack of all guild members by 10),defense(increases the defense _____\\_____ by 10 ) and administration(allows the recruitment of 3 new players per level).
For the map I used a normal image map separated in 6 regions.
By selecting a region,each player can explore the region(by exploring the players can achieve many things:finishing quests,finding silver coins,finding different chests which they can open with their lockpiking skill or by bashing the lock(this depends on their strength and dexterity) or they can find different secret places.
If they choose to fight,they will automaticaly engage a creature from that region(the fighting system is pretty much the same as halls used on his tutorial,with the attack and use a spell button)
The quest system includes 3 types of quests:combat(the player needs to fight a random of creatures),recover(the player needs to recover a lost item) and explore(the player must explore a resion following some clues untill he finds what the quest asks for).
The quest are repeatable,but after each 10 levels,they change: e.g:at lvl 1-10 you have to kill 5 wolves ,at lvl 11-20 you have to kill 5 gargoyles,at lvl 21-30 you have to kill 5 trolls and so on.
At each quest step(1-10,11-20,21-30 ...) there is a quest chain(formed from 3-4 quests) which does not repeat after the player finishes it.
In the inn,there is a chat too( I have to change this one,) and as for the armorshop, weaponshop and spelltrainer they are pretty much like the ones halls used on his mmo tutorial,the only difference is that I changed the layout of the table and added images for each item.
Last feature is the arena,to fight in the arena,players must join the queue and wait for someone to attack em or they can attack someone else that is inside the arena.
The pvp battle is a script that loops through 3 rounds,it doesnt matter whos hpoints drops under 0(at the end the hpoints that are under 0 will get back to 1) but who did the most damage in those 3 rounds.The winner loots 20% of the defeated silver and gains honour,while the defeated looses honour.
The player must wait 5min after each exploration,10 min after each pve fight and 30 min after each pvp fight.
An exploration takes 1 energy point and a pve battle takes 2 energy points while a pvp battle takes no energy.
Each player starts with 20 energy,and they recover 1 energy point each 30 min.
This is the game's website: http://www.worldofnyrris.com
And here are some screens:




