You have a AAA studio. What would you do?

For discussions about game development that does not fit in any of the other topics.
Rastan
Posts: 126
Joined: Tue Apr 13, 2010 1:48 am

Re: You have a AAA studio. What would you do?

Post by Rastan »

I have not a ton of knowledge on what the rule actually is on chat moderation. I only know what a couple of devs there have mentioned. How much truth there is to it in the end I dunno. I'm overdue to look lol. I know on kingdoms of camelot there I've seen the moderator claim this and that about the chat rules and facebook pushing them as well. They didn't have a 24/7 mod either tho as far as I know just most of the time. That goes in line with a few facebook announcements I've seen around the developer side of the site tho. It looked like they were trying to start enforcing more rules that they had at the time.

I'm still fighting with actually getting all the integration points in my game that I do have planned actually written. I'm sure I'll have to go back and play with getting things within TOS soon enough after that.

As for the alcohol and guns conversation I've read that you can't have any form of gambling but I have seen a few of the more popular games with very casino like features. I was planning on putting a game currency gambling feature in my game but that line makes me sorta sketchy on doing that. I don't see how it's the same as real gambling but I dunno. I'd hate to release it have it catch on then have to pull it.
Post Reply

Return to “General Development”