Qustions About Unity3D

General Discussion on the Unity Engine.
User avatar
Qunox
Posts: 64
Joined: Thu May 06, 2010 4:33 pm

Qustions About Unity3D

Post by Qunox »

Hey i was thinking of picking up Unity3D.
And i was woundering a few things about the Engine. I see a lot of Unity3D games available like normal flash like games ( integrated into the browser ).
I was woundering if you could do more serius stuff with it like a standalone game for the PC? Is their any drawbacks to it?
If yes then what capabilities are Unity3D capable of when it commes to MMO networking?
I know MMORPG's is a far away dream but i wan't to know if it capable to create normal games lika Halo 2, Far Cry, World of Warcraft ect ect those more you know gamy games. Not like the Arcade like games on the Web.
I don't feel like digging into an Engine this big then realizing after 1 year that it wont cut it form making standard games.
I have a far dream of creating a MMORPG similar to Dragonica:http://en.dragonica.gpotato.eu/.
This dream is far away but as i said i wan't to know what the Engine is capable of before digging to deep.
Here take a bad computer/programming-thingy joke:
"The best thing about UDP jokes is that I don’t care if you get them or not."
User avatar
SpiritWebb
Posts: 3107
Joined: Sun Jul 12, 2009 11:25 pm

Re: Qustions About Unity3D

Post by SpiritWebb »

Qunox wrote:Hey i was thinking of picking up Unity3D.
And i was woundering a few things about the Engine. I see a lot of Unity3D games available like normal flash like games ( integrated into the browser ).
I was woundering if you could do more serius stuff with it like a standalone game for the PC? Is their any drawbacks to it?
If yes then what capabilities are Unity3D capable of when it commes to MMO networking?
I know MMORPG's is a far away dream but i wan't to know if it capable to create normal games lika Halo 2, Far Cry, World of Warcraft ect ect those more you know gamy games. Not like the Arcade like games on the Web.
I don't feel like digging into an Engine this big then realizing after 1 year that it wont cut it form making standard games.
I have a far dream of creating a MMORPG similar to Dragonica:http://en.dragonica.gpotato.eu/.
This dream is far away but as i said i wan't to know what the Engine is capable of before digging to deep.
Standalone games? Yes...you can do standalone games for both PC and MAC
Drawbacks? I haven't really found any yet. Interface is decent, you can use C#,Javascript or Boo programming languages, you can also use all three in your project. The only thing so far I found is the networking side is a little difficult, but thats going to be with any engine.
MMO Networking? Unity is fully capable to doing a FULL MMO. You can see this video for one in the works:

[youtube]http://www.youtube.com/watch?v=_xf4I1ODpbQ[/youtube]
(Note: This video is showing what it can do. Everything was just a test run on the networking side. He is still far away from getting it done. He told me that the networking side of it, they are using currently the SmartFox Pro Server, though they did try the built in networking, if I remember right)

With Unity, if you can dream it, Unity 3D can do it. That's what they say, but its how much programming you want to do too do it. But Unity is fully capable of doing games like Halo 2, Far Cry, WoW, EVE, etc.

Give it a try and see...thats what my team and I are using. So I always highly recommend it. And if you need any help (other then networking) give me a shout. I say that with networking, cause I haven't dug into that part yet!
Image

Image
User avatar
Noctrine
Posts: 928
Joined: Thu Apr 23, 2009 9:57 pm

Re: Qustions About Unity3D

Post by Noctrine »

The engine is capable of building for the Iphone, Ipad, Android, PS3, Wii, and 360. It is missing a few things that you as an indie probably wouldn't be able to take advantage of that some of the bigger engines (that you as an indie wouldn't likely be able to touch) can do, but for the price its epic.

It's my go-to engine for prototyping, currently using Unity 3 to work on a fighting game.


Unity has already been used for one production MMO (it does run in the browser) Fusionfall. There is nothing inherently wrong with running in the browser, and unlike most flash games you COULD infact run a game like WoW, Halo, or FarCry from the browser using unity (as a matter of fact there is this one FPS that looks like it will turn out quite awesome for unity and it runs in the browser. That's just a design choice.

Most people choose the webplayer because it is easy, it makes distribution cake. Just put it up and people can play it minus installs at their leisure.

As far as digging too deep, the engine allows you to code using C# or JS, so for the most part you won't be digging TOO deep into the engine (You don't get source, because for the most part it's not necessary). But atleast from my own work with it, most of my coding has just been standard logic, nothing that is to directly engine specific and that could be dropped into whatever I'd like if I want.


In short: Unity is not one of those Gimmicky engines that most Indies are used to working with, its quite genre agnostic and amazingly capable.
Jesse Dorsey
ProjectANI - Lead Developer Person
http://about.me/jessedorsey
User avatar
Qunox
Posts: 64
Joined: Thu May 06, 2010 4:33 pm

Re: Qustions About Unity3D

Post by Qunox »

Thanks :D thats all i wanted to know :D
Then Unity3D is my choice for 3D Engine.
Just one part that i guess is going to sound lame with you just confirming like EVERYTHING xD
Unity3D is capable of doing Complex and BIG games right? I mean if i had the skill and the team(We all can dream can't we)?

Other than that: THANK YOU :D Unity3D looks promesing, i really like how you can port games to Wii(xBox/Ps3 later with unity 3.0?) PC and MAC.
AND make Browser Intergated Games :D It's awsome....


Quoting Calsberg:
"Probobly the best Engine in the world"
Here take a bad computer/programming-thingy joke:
"The best thing about UDP jokes is that I don’t care if you get them or not."
User avatar
Noctrine
Posts: 928
Joined: Thu Apr 23, 2009 9:57 pm

Re: Qustions About Unity3D

Post by Noctrine »

Yes it is. Take a look at Cartoon Network's Fusionfall.

Realize: You need extra licenses to port to Android, Iphone, Wii, 360, and PS3.

Also, with the Iphone, Wii, 360, and PS3 you also still have to pay their fees for developing on the system.

XBLA Kit is around 200k
Actual X360 title, I have no idea.
PS3 and Wii you need a dev machine
Iphone Developer License: $99
Jesse Dorsey
ProjectANI - Lead Developer Person
http://about.me/jessedorsey
User avatar
SpiritWebb
Posts: 3107
Joined: Sun Jul 12, 2009 11:25 pm

Re: Qustions About Unity3D

Post by SpiritWebb »

Now granted you can port to the Xbox 360, Wii and PS3, but its only available for the Pro Version and you have to pay an additional fee for the license to make games for those consoles...just an FYI.
Image

Image
User avatar
Noctrine
Posts: 928
Joined: Thu Apr 23, 2009 9:57 pm

Re: Qustions About Unity3D

Post by Noctrine »

Yeah I guess I should clarify. To produce stuff on the big name consoles you have to.

1. Have Pro (1k)
2. Have extended Unity License (Variable, I've heard 15k but yeah)
3. Have Engine License (Variable, amounts that I've heard are in my previous post and some of them have other restrictions. Like a Wii Devkit requires you be an established business with a non-home office brick-and-motar location)
Jesse Dorsey
ProjectANI - Lead Developer Person
http://about.me/jessedorsey
User avatar
Qunox
Posts: 64
Joined: Thu May 06, 2010 4:33 pm

Re: Qustions About Unity3D

Post by Qunox »

Well yes that seams to suck(Since i guess we are counting in dollars?).
Hopfully things will get cheeper(licence wise). Well I'm Developing for PC/MAC anyways but it's nice to know that the options is their.
To bad it's so utterly expensive. Well the Pro version i can get (Since they put a lot and i mean LOT of work in their Engine).

1000 Dollars is like 700-800 Euros... which is quite a lot.
But i guess the pro version is for Serius Team and Developers that are ready to go beyond Indie and start going real comercial. :/
Beats me how you get the money xD


EDIT:

It's 880 Euro for Pro Version (Still it's understandable)
Here take a bad computer/programming-thingy joke:
"The best thing about UDP jokes is that I don’t care if you get them or not."
User avatar
Noctrine
Posts: 928
Joined: Thu Apr 23, 2009 9:57 pm

Re: Qustions About Unity3D

Post by Noctrine »

All things considered: Licenses for AAA engines are usually upwards of 100k. There are indie teams using these even now.

Indie does not mean not serious. Quite a few Indie teams make quite a bit of money, and 1k is -nothing- in the grand scheme of things for game development. (Hiring a designer just to do a simple website can easily cost upwards of 2k. And contracting professional quality concept art is around 200 per piece)
Jesse Dorsey
ProjectANI - Lead Developer Person
http://about.me/jessedorsey
User avatar
Qunox
Posts: 64
Joined: Thu May 06, 2010 4:33 pm

Re: Qustions About Unity3D

Post by Qunox »

Noctrine wrote:All things considered: Licenses for AAA engines are usually upwards of 100k. There are indie teams using these even now.

Indie does not mean not serious. Quite a few Indie teams make quite a bit of money, and 1k is -nothing- in the grand scheme of things for game development. (Hiring a designer just to do a simple website can easily cost upwards of 2k. And contracting professional quality concept art is around 200 per piece)
Sorry i formualted that sentence wrong :/ Didn't mean to say INDIE wasn't serius. Well if it all costs that MUCH how in the world do you get the money to develop a game in the first place?(With the Engine ofcourse(Well Free is an option ofcourse.))
Here take a bad computer/programming-thingy joke:
"The best thing about UDP jokes is that I don’t care if you get them or not."
Post Reply

Return to “General Unity”