Fallout Tactics/Jagged Aliance style
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Fallout Tactics/Jagged Aliance style
So I started playing Fallout Tactics and began picturing a game like that in a browser. Sure it would be tough but very possible. If you could get a game like that into a browser with build-able missions..well you would be sitting on a gold mine.
The options
Flash - would make certain aspects simpler but might take away from the browser interaction
Unity - Same as above but worse. You would have very little browser interaction, but would speed up development time.
Ajax/Javascript - would have massive browser interaction and the inventory systems would be super easy but would lose out on 3d and the graphics element.
feel free to add options I missed. The game is just all around a blast to play and the option of having a host of players on a website that could play and battle and build missions for others would by dynOmite!
The options
Flash - would make certain aspects simpler but might take away from the browser interaction
Unity - Same as above but worse. You would have very little browser interaction, but would speed up development time.
Ajax/Javascript - would have massive browser interaction and the inventory systems would be super easy but would lose out on 3d and the graphics element.
feel free to add options I missed. The game is just all around a blast to play and the option of having a host of players on a website that could play and battle and build missions for others would by dynOmite!
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Fallout Tactics/Jagged Aliance style
I think GameQuery could cut out about 80% - 90% of the low-level details for a game like this with Javascript/AJAX. It uses jQuery, which I have been learning and is a Godsend. It abstracts graphical Javascript game development into a process more recognizable to game programmers. Also, since it uses jQuery, marrying it to AJAX and making the game online would be a snap.
The indelible lord of tl;dr
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Fallout Tactics/Jagged Aliance style
I find Jquerys ajax side to be more complicated than ajax itself. Maybe because I started with ajax, not sure. I do love game libraries though and will definitely check it out.
THis actually got me thinking to build it all in javascript and ajax for a true web browser experience that anyone can play. Would be truly unique. Use graphics much like RPG maker, have the 2.5D style but turn based movement point like Final Fantasy Tactics or Fallout.
THis actually got me thinking to build it all in javascript and ajax for a true web browser experience that anyone can play. Would be truly unique. Use graphics much like RPG maker, have the 2.5D style but turn based movement point like Final Fantasy Tactics or Fallout.
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Fallout Tactics/Jagged Aliance style
The beauty of jQuery is that you can use as much or as little of it as you want. If you find AJAX easier in vanilla JS, you can do it that way and only take advantage of the parts that are much easier in jQuery, such as its selector engine (no more complex DOM traversals, 5x more selection options, CSS-style selector syntax), events (no more IE vs. the world massive event differences) and effects (one word commands instead of dozens of lines). There is nothing you do in jQuery that locks you in to having to use in other parts.hallsofvallhalla wrote:I find Jquerys ajax side to be more complicated than ajax itself. Maybe because I started with ajax, not sure. I do love game libraries though and will definitely check it out.
The indelible lord of tl;dr
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Fallout Tactics/Jagged Aliance style
very nice, I will look into it all. Thanks!
Re: Fallout Tactics/Jagged Aliance style
Permission to speak freely sir: fornicate the 3D.Ajax/Javascript - would have massive browser interaction and the inventory systems would be super easy but would lose out on 3d and the graphics element.
Also, I did play Fallout Tactics and I know I hated it, but my selective memory is stopping me from remembering why. How exactly does this mission building system work?
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Fallout Tactics/Jagged Aliance style
i agree with screwing the 3D
I would make it where you can build a mission through a browser based mission editor. Save it and people could play it.
I would make it where you can build a mission through a browser based mission editor. Save it and people could play it.
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Fallout Tactics/Jagged Aliance style
My thoughts exactly.windextor wrote: fornicate the 3D.
If you played Fallout Tactics around the time it came out, you may have just not liked it because it wasn't Fallout 3. At the time, although Tactics was a great game, a lot of people disliked it because they were disappointed it wasn't on the level of the first 2 games. Some were frustrated that the development time was not spent on making a proper sequel.windextor wrote:Also, I did play Fallout Tactics and I know I hated it, but my selective memory is stopping me from remembering why. How exactly does this mission building system work?
The indelible lord of tl;dr
Re: Fallout Tactics/Jagged Aliance style
Ah, you are right, that was indeed what happened with me.
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Fallout Tactics/Jagged Aliance style
yep they even announced it as "unofficial" I just like the play style.