Ambardia Online

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Ambard
Posts: 9
Joined: Thu Aug 20, 2009 6:19 pm

Ambardia Online

Post by Ambard »

On a forgotten world, in an age of renewal and awakening, a civilization struggles to maintain balance between the powers of order and chaos in an ever expanding world. The denizens of Ambardia await you: come and live the adventure.

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Game Name: Ambardia Onlinewww.ambardia.comImage

Video: http://video.google.com/videoplay?docid=5427887913397478026

Game Description: Ambardia Online is a free to play mmorpg. It is currently free to play after over a year in closed beta. It's 2D graphics are high end, its low system requirements make it accessible to almost everyone.

Publisher: Ambardia Productions using Eclipse game engine http://www.freemmorpgmaker.comImage

Platforms: PC

Genre: 2D ISO Graphics

Status: Open Free to Play

ONRPG.com Article: http://www.onrpg.com/boards/78342.htmlImage

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See the rest of the storyline here: http://www.ambardia.com/AmbardiaGame/Am ... brary.html

Ambardia Online is a VB6 MMORPG (Massively Multiplayer Online Role-Playing Game) operated by Ambardia Productions. It is a windows-based 2D game with beautifully rendered 3D graphics.

Ambardia was created by James Newkirk and a talented group of developers such as Richy, dg1423, Anna Comnena, Darkkiller, and Kaitol as well as a large group of dedicated alpha and beta testers. The game engine is Eclipse 2.7 and is open source.

Ambardia takes place in the fantasy-themed realm of Ambardia, which is divided into several different regions, and cities. Players can travel throughout Ambardia on foot, by using magical teleportation spells and devices, or mechanical means of transportation such as ships or warp pads. Each region offers different types of monsters, materials, and quests to challenge players. Unlike many other MMORPGs, there is no linear path that must be followed setting their own goals and objectives. Players can combat both monsters and other players, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or playing combative or cooperative mini-games.

History and Development
Ambardia began its history as a fan site for many other popular MMORPG games. As the name of Ambard grew in the gaming community over the next 6 years so to did the desire to produce its own online realm. On August 16, 2007 the production of Ambardia Online began. On October 21st just two months later Ambardia Online Alpha Version 1 was released to open testing. Using isometric graphics from Reiner Prokein, Ambardia set a new standard of 2D gaming with 3d rendered graphics.

As a full time commercial graphic designer, Ambard worked on a complete restructuring of the game with the assistance of his close friend, Richy R. Many of Reiner Prokeins graphics were replaced by a mix of custom and purchased 3D graphics. Ambardias popularity began to grow when dg1423 began working on the project to help out with coding issues and a new quest structure of custom menu's. This freed Ambard and Richy up to concentrate more on mapping and scripting. It was not long before Richy began to master the scripting code and introduced the games first mini adventure, The 21 Gates.

To support Ambardia's free content, advertisements appear throughout its extensive web site and a donation rewards system has been established.

On July 10th 2008 Ambardia upgraded to Eclipse 2.7 with the help of dg1423 and Richy. The games auto updater was set in place thanks to dg1423 and the original content was then converted over to the newer version of Eclipse.

Server
Ambardia Online is run 24/7 on its own custom built P4 server. Administrators from around the world have full access to the server at any time to continue to develop and improve the game.

Gameplay
New players begin in the Ambardia Trials. They are led on a set path where they learn most of the skills needed to succeed in Ambardia. After the tutorial, players have access to npc's located in the towns they explore. These non-playable characters, or NPCs, can replace some basic equipment items if necessary and can give players appropriate information about their surroundings as well as start the players on their first quests.
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hallsofvallhalla
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Joined: Wed Apr 22, 2009 11:29 pm

Re: Ambardia Online

Post by hallsofvallhalla »

thanks for sharing this. Very awesome stuff and very inspiring.
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Viper
Posts: 414
Joined: Thu Apr 30, 2009 3:01 am

Re: Ambardia Online

Post by Viper »

wow, thats really impressive.
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SpiritWebb
Posts: 3107
Joined: Sun Jul 12, 2009 11:25 pm

Re: Ambardia Online

Post by SpiritWebb »

Very interesting. Thanks for the preview!!
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kyraneth
Posts: 664
Joined: Thu Apr 23, 2009 2:56 pm

Re: Ambardia Online

Post by kyraneth »

Nice work! Always good to see a good finished indie game, very inspiring :)
Just FYI, the post is above, so stop looking down here and do something useful.

king noob. Nice.
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Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: Ambardia Online

Post by Jackolantern »

Haven't you had a version of this game available for a few months? I think I actually checked it out when I was working with Eclipse. I know I remember your website for a fact, and may have just seen it before the game was available.

Regardless, it is an extremely impressive Eclipse project. A lot of users in the Eclipse community just slap together some maps with the included graphics, make a mage that throws a fireball and a warrior that does a headbutt, put up a forum and call it a completed game. That just makes yours shine even more though. This is most impressive! 8-)
The indelible lord of tl;dr
ZeroComp
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Joined: Thu Oct 29, 2009 8:48 pm

Re: Ambardia Online

Post by ZeroComp »

Cool the graphics are ok though.
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Ambard
Posts: 9
Joined: Thu Aug 20, 2009 6:19 pm

Re: Ambardia Online

Post by Ambard »

Ambardia now has a new starting area where new players and characters will find themselves. Characters now start on a small island where they are greeted by Chandos.
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This small island gives a great new impression of the game and is set up for a quick smooth transition right into the game. There is a fur trader who will buy rabbit furs and sell starter equipment. You can even greet your friends there now if you wish.
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Another great change is the Ambardian Embassy. Once the players take the ship off the island they find themselves at the Ambardian Embassy. This embassy has an npc that explains to the character how they may choose to start exploring Ambardia or that they may choose to start the Ambardian Trials (the original tutorial) by going into the portal. Characters may even re-board the ship back to the start island if they wish.
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The embassy also has three shops (armor, weapons and food) which offer everything a new player needs to start the game.
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The idea behind the new start area is to get new players quickly immersed into the game. We were seeing a lot of log offs in the old tutorial once players got to areas where they had to train a skill. I have already noticed that new players are staying on longer and playing the game now.

I hope these improvements will eventually start to attract more players.
Long live Ambardia
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hallsofvallhalla
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Re: Ambardia Online

Post by hallsofvallhalla »

this is great, i have always been a fan. Thanks for keeping us updated!!
greed460
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Joined: Mon Mar 01, 2010 9:36 am

Re: Ambardia Online

Post by greed460 »

Wow. This is really great and I'm so happy the project is still going!
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