Basic idea for an MMO

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Jesusfreak
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Basic idea for an MMO

Post by Jesusfreak »

I was thinking, before I went through the process of trying to figure out Eclipse and Wings3d, I should actually try to come up with ideas for what my game will be about. Here's what I have so far:

Genre: Fantasy-ish and with FPS elements (particularly for the Samurai class)

Playable Races: Humans, Spirits, Renegade Elves, Goblins, and Demons (there are also temporary races and secret races that cannot be selected)

Classes: Samurai (humans only)
Mindfreak (humans, elves, and demons)
______ Spirit (fill in blank with one of the following elements: Shadow, Nature, Void, Fire, Water; spirits only)
______ Priest (humans and elves); later becomes Shadow Priest (necromancer), Nature Priest (druid), or Light Priest
______ Mage (humans, elves, demons); can be Shadow Mage, Void Mage, or Elementalist
Psycic Warlord (goblins only)
Bloodfreak (humans, demons, and goblins)

The Samurai class is your generic "warrior" class, with some style :) . Their primary weapon is their katana (or whatever those swords are called), which also represents their soul. They are heavily bound by Honor restrictions and bonuses, and engage in complex swordfighting techniques. Their Bushido code calls them to fight in a certain way and behave in certain ways. Most of their attacks are swordfighting moves, which are performed by typing certain buttons on the keyboard in the right order and speed. Honor can be gained from one-on-one duels with other samurai, by doing quests for one's lord, doing your swordfighting techniques correctly, etc, and it can be lost by slaughtering an unarmed target, displeasing one's lord, and using "dishonorable" tactics such as ambush, attacking from behind, etc. Your honor level is factored into your Karma rating when you die.

The Mindfreak is a pure spellcasting class. True to their name, they fight primarily with their minds. One of their most used abilities is their power to draw objects and targets from the real world into their minds, which are represented by a separate area. Inside their mind they have a much more powerful spiritual replica of themselves, which their target(s) own spiritual replicas must fight to get back to the physical world. If the target's replica dies, their physical presence falls unconcious, allowing the mindfreak to either hypnotize it (in which case another battle begins and the target must kill the mindfreak's spiritual replica) or kill it (the mindfreak also falls unconcious when his spiritual replica dies). The hit points of these spiritual replicas represent one's mental stability and strength, and are attacked when an opponent tries to use hypnosis, mind control, or seduction on you.

The Spirits are a class of their own. They are primarily spellcasters, and receive abilities based on their element. For example, Shadow Spirits might be able to cause nightfall in small area, or they could induce fear into the hearts of their targets or possess them. Void Spirits can rip holes in the dimensional fabric and cause splash damage, for example. Nature spirits can possess trees and animals in addition to summoning them. Fire spirits call down fire from the heavens and such things, and water spirits can summon hurricanes and torrents of rain (in addition to swimming freely). Most are capable of some flight, and the higher a spirit's karma, the faster and higher it can go (this is where "having a heavy heart" can come in literally =P).

The Priests are a spellcaster/warrior hybrid. Their physical fighting is not as complex as that of the samurai, but they have decent strength and can oftentimes increase it with the blessings of their chosen god(s). Light Priests are primarily a healing class, although they are also proficient at fighting anything of the shadow, particularly undead. Nature Priests (druids) have healing abilities, can shapeshift into animals, and sometimes summon nature spirits. Light Priests and Druids are rather similar to similarly named classes in World of Warcraft. Shadow Priests (necromancers), on the other hand, are a damage dealing class (just like in WoW), and they also can wield the physical manifestation of Shadow, and sometimes even summon demonic spirits to possess people. All 3 priest subclasses are capable of performing their respective rituals (demon summonings, sacrifices, purification rites, mass healing, etc) at certain places. Also, it is rumored that it is possible for the priest class to combine Nature with Shadow.

Mages are spellcasters (duh), with little physical combat abilities. Shadow Mages can summon and control (hopefully) undead, and can fight with the physical manifestation of Shadow. Void Mages fight similarly to Void Spirits, opening up rifts in space to deal damage in addition to teleporting themselves. Elementalists use fire, water, earth, etc to their advantage, creating fireballs, water jets, and manipulating the ground. The thing about mages (particularly sorcerers and void mages) is that they have an indirect control of their powers, and allowing too much power to flow through them can cause overloads which cause damage to both the physical and spiritual manifestations of the mage and causing splash damage around them. It is recommended for mages to cast slowly and use different elements. Note that it is possible to combine the elements: for example, a Shadow + Fire or a Shadow + Void mage would be called a "sorcerer."

The Psycic Warlord is basically a warrior with spells. It reverses the function of the Mindfreak - instead of drawing targets into it's mind, it draws power out of it's mind, attacking with psionic lightning bolts and energy balls and such that use the Warlord's spiritual replica as an energy source. Confronted physically, the Psycic Warlord functions similar to a Samurai. Although less skilled the the sword, the Warlord is very strong and can usually make up for it's lack of chivalry in battle with pure force.

The Bloodfreak is pretty much a "berzerker" class. It is known for drawing energy from it's spiritual replica to create a frenzy in battle, giving amazing dexterity and speed. It is very much a brute force class - very good for beginners who do not wish to learn a Bushido Code or figure out the more complicated aspects of the game. In addition, some Bloodfreaks are known to invoke the moon spirits and shadows into themselves, becoming nearly invisible to the naked eye, thus allowing them to convert to a rogue class. The Bloodfreak is not bound by any code of honor and karma has less of an effect as it does on other classes, allowing Bloodfreaks to fight any way they choose with little consequence, however dishonorable.

KARMA. You've heard me mention it a couple times, now I'll explain what it is:
Have you ever wished, while wondering through some desolate wastleland or uncharted jungle that you could look at other players and immediately be able to tell whether you could trust the player or whether you should immediately start running for your life? Well now you can! Under a player's name their "karma" statistic is displayed. Karma is lowered by doing dishonorable things such as PKing an innocent player, burning down a friendly town just because you felt like it, killing an unarmed target, etc, and raised by doing things such as quests, helping another player, and giving offerings to some deity. Note that karma is in no way connected to a faction or element - you could serve the demon lords and worship the Corrupted Void and still have perfectly fine karma. Karma is basically your "reputation," and it does not change upon death. Karma also determines how fast and how high a Spirit can fly, or if it can at all. In addition, karma serves a much more important purpose for human players - when a human dies, karma determines what his ressurection will be like. Bad karma may result in temporarily becoming an animal. Very good karma may result in being promoted to a higher social class, gaining more powers, and other secret benefits. Note that if a human dies by vampire/werewolf bite, he becomes a vampire/werewolf no matter what his karma is, and he will remain a vampire/werewolf until cured (which is quite simple, all you have to do is make it to the nearest Altar and pray to your god). Of course, a player can choose to remain a vampire/werewolf as long as he wants, and while in that form, his karma will not change and his name will be scrambled (so other players cannot recognize him). When an elf or demon dies, his soul will immediately make it's way towards the nearest ressurection crystal. However, the presence of spirit nets and other such obstacles may require a player to take control of their soul's flight and dodge them. When a goblin dies, he immediately revives next to the nearest Psycic Warlord npc (if none are left living in his area, he is revived in the nearest graveyard). When a spirit dies, they revive at the nearest graveyard.

Ok, I think that's all my noteworthy ideas for now. What do ye think?
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Noctrine
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Re: Basic idea for an MMO

Post by Noctrine »

Elves suck
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hallsofvallhalla
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Re: Basic idea for an MMO

Post by hallsofvallhalla »

i do have to agree there, elves are so overplayed, that and dwarves.
towcar
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Re: Basic idea for an MMO

Post by towcar »

*erases Elves and Dwarves from mmo*
I'm guessing we can owe that to LOTR? Actually my medieval mmo had Elves and Dwarves and Druids :P But I never let it be called a fantasy mmo?
Your idea seems a tab more then simple lol, well thought out though
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Noctrine
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Re: Basic idea for an MMO

Post by Noctrine »

Honestly why are we even bothered with games. Everyone makes them :p
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Jesusfreak
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Re: Basic idea for an MMO

Post by Jesusfreak »

Well, I do agree somewhat that elves are a tad overused, but not MY elves. Let me give you a brief history and description of the elves in MY made up fantasy world...

The elves were originally a peaceful race that guarded the forest and calmly allowed the rest of the world to take it's course. It had the finest gold and silver, the greatest wood known to anyone, and beautiful young-looking girls, who were also reknowned for their supposed sweetness. It was the last commodity that caused their downfall. Being beautiful and having no reproductive capabilities (the elves back then were immortal and had no need to reproduce), and also being known for their sweetness and naivity, their women became prefered targets for rapists, particularly human ones. To make a long story short, being treated like sex toys for an extended period of time eroded the elves' sanity and moral character. The elves began to realize that they could use their woman as diplomatic tools to seduce and backstab other leaders, and gradually they became more aggressive. Meanwhile, the Corrupted Void just laughed and laughed. Everything was going perfectly to make the elves ripe for a mass mind control.
At some point, the Void stepped in and tried to take full control of the elves' spirits and occupied their capital. There was virtually no resistance on a large scale, though a few individual elves continue to fight him to this day (those would be the players). These individuals tend to be hard to pick out, as they look exactly like the Mindless and inhabit the same cities.
The elves of today are essentially a hive mind under the control of the Void, and they are at war with most other factions.
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Noctrine
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Re: Basic idea for an MMO

Post by Noctrine »

So you have good-hivemind elves.

Still elves, just with a hivemind :P
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Jesusfreak
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Re: Basic idea for an MMO

Post by Jesusfreak »

And who use their females as cultist warriors to seduce you :P . Hey, it's better than the generic WoW elves. :lol:
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hallsofvallhalla
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Re: Basic idea for an MMO

Post by hallsofvallhalla »

go through 20 design documents of indie games, i would bet money 15 out the 20 all say there was a race of once peaceful whatevers then they were attacked, enslaved, whatever by a race of evil whatevers, i see much of that...SO much
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Raven67854
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Re: Basic idea for an MMO

Post by Raven67854 »

Also isn't the warcraft elves from the 80's? or the early 90's?
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