So I was thinking about doing one of these, just was curious as to a good way to balance how many materials are needed to research a tech?
-KunoNoOni
Resource based game
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Resource based game
We would have to know a lot more about the design to answer any kind of question like that. What do you mean by a "resource based game"? An RTS?
The indelible lord of tl;dr
Re: Resource based game
What I mean is a game where you need to collect resources and use them for the creation of technologies.
For example, In Age of Empires there were four resources. Food, Wood, Stone and Gold. Each was needed to upgrade buildings and units. In Starcraft there were two resources, Mineral and Gas. I want to do the same thing but web-based. its going to turn based. I just wanted some ideas on balancing how many resources you need for an certain tech. As an example of a turn-based game that uses resources I give you Ogame. I want to do something like that.
-KunoNoOni
For example, In Age of Empires there were four resources. Food, Wood, Stone and Gold. Each was needed to upgrade buildings and units. In Starcraft there were two resources, Mineral and Gas. I want to do the same thing but web-based. its going to turn based. I just wanted some ideas on balancing how many resources you need for an certain tech. As an example of a turn-based game that uses resources I give you Ogame. I want to do something like that.
-KunoNoOni
- PaxBritannia
- Posts: 680
- Joined: Sun Apr 18, 2010 1:54 pm
Re: Resource based game
I suggest you chose a few resources (3-5)
If it is 3, it will normally be credits, metal (for normal construction), and another for tech reasearch (gas, crystals, etc)
The general idea is to allocate each resource a specific usage:
For my game, there are 4 Main resources:
Concrete (for building)
Steel (reinforcing buildings / ships)
Wood (basic ships)
Fuel (moving)
After that, balancing should be easy: so for a large bunker, I will charge a lot of concrete, some steel, and maybe a bit of wood.
Pax.
If it is 3, it will normally be credits, metal (for normal construction), and another for tech reasearch (gas, crystals, etc)
The general idea is to allocate each resource a specific usage:
For my game, there are 4 Main resources:
Concrete (for building)
Steel (reinforcing buildings / ships)
Wood (basic ships)
Fuel (moving)
After that, balancing should be easy: so for a large bunker, I will charge a lot of concrete, some steel, and maybe a bit of wood.
Pax.
Re: Resource based game
Alright, so I did some thinking and I'm going to settle on the following resources. Ore, Oil and Crystals. Both Ore and Crystals will be collected from Mines and Oil will be collected from Rigs. The general theme of the game will be based in space. That's all I have for the moment. I'll post more as its been developed.
-KunoNoOni
EDIT: To add to what I have already.
build ore mine
build oil rig
build crystal mine
each resource build collects 8 units of that resource
barracks - trains soldiers and for there upgrades
factory - builds tanks and there upgrades
spaceport - builds fighters and there upgrades
space station - builds defense and spy probes
the spaceport can be upgraded to build cruisers and carriers and there upgrades
carriers - carry fighters and soldiers
soldiers - good against heavy tanks
light tanks - good against soldiers
heavy tanks - good against light tanks
light fighters - good against cruisers
heavy fighters - good against light fighters
cruisers - good against heavy fighters
spy probes - for getting information on your opponent
defense probes - for taking out spy probes
what do you guys think? I really want to hear your comments
-KunoNoOni
EDIT: To add to what I have already.
build ore mine
build oil rig
build crystal mine
each resource build collects 8 units of that resource
barracks - trains soldiers and for there upgrades
factory - builds tanks and there upgrades
spaceport - builds fighters and there upgrades
space station - builds defense and spy probes
the spaceport can be upgraded to build cruisers and carriers and there upgrades
carriers - carry fighters and soldiers
soldiers - good against heavy tanks
light tanks - good against soldiers
heavy tanks - good against light tanks
light fighters - good against cruisers
heavy fighters - good against light fighters
cruisers - good against heavy fighters
spy probes - for getting information on your opponent
defense probes - for taking out spy probes
what do you guys think? I really want to hear your comments
- PaxBritannia
- Posts: 680
- Joined: Sun Apr 18, 2010 1:54 pm
Re: Resource based game
1 - you used the wrong there, it should be their.
2 - The units lack originality - if your game is to be different, it needs some originality, whether it is in your unit types is another matter.
3 - Names are a bit confusing - maybe turn light fighters to bombers; turn heavy fighters to fighters; and defence drones to drones?
Originality is the key.
Pax.
2 - The units lack originality - if your game is to be different, it needs some originality, whether it is in your unit types is another matter.
3 - Names are a bit confusing - maybe turn light fighters to bombers; turn heavy fighters to fighters; and defence drones to drones?
Originality is the key.
Pax.
Re: Resource based game
I totally agree, too bad everything has been done before lol. But I appreciate your honestyPaxBritannia wrote: Originality is the key.
Good thing I'm only in the designing phase...
-KunoNoOni
Edit: So I updated some of the unit names.
light tank became blitzfire tank
heavy tank became marauder tank
light fighter became hornet
heavy fighter became broadsword
defense drones became defense stations
Re: Resource based game
So I've scrapped the previous idea for a totally new idea. I don't want to say anything about it just yet and I'm still working out the details but I can tell you that while it is an old concept I believe I have a very new and original spin on it. Hopefully I'll finish hashing out the details tonight and be able to post something soon.
-KunoNoOni
-KunoNoOni
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Resource based game
hehe anxious to hear it.
Re: Resource based game
i need help to create a code that will add constantly resources even the player is not online.
problem is that I can not install on my server, any program type Crono, I available only a scheduler function on a server that in can run a file at 1 hour interval.
Ex:
food= [food_current +(food_id * food_workers)] -(food eaten in the time interval)
thy for help
problem is that I can not install on my server, any program type Crono, I available only a scheduler function on a server that in can run a file at 1 hour interval.
Ex:
food= [food_current +(food_id * food_workers)] -(food eaten in the time interval)
thy for help