fps tutorial

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acer360
Posts: 32
Joined: Sun Nov 29, 2009 12:48 pm

fps tutorial

Post by acer360 »

i would love to learn c but with microsofts tutorials i don't understand anything i think you should make an fps tutorial using c or some other langhaug not in the browser.
XBOX 4 EVER
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hallsofvallhalla
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Joined: Wed Apr 22, 2009 11:29 pm

Re: fps tutorial

Post by hallsofvallhalla »

Currently I do not have the time. I am so far behind in the current tutorials :)
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Jackolantern
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Joined: Wed Jul 01, 2009 11:00 pm

Re: fps tutorial

Post by Jackolantern »

Don't start with just something like C or C++ to create a FPS. It would take you years of studying and practicing to get to that level. When it comes to 3D game development with even moderately current-gen graphics effects, you really need to use a game engine such as Unity, Torque, or one of the various XNA game engines (not plain XNA). All of the graphical rendering, physics, sound coding, etc. would bog you down far too much to complete the project.
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OldRod
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Joined: Sun Sep 20, 2009 4:26 pm

Re: fps tutorial

Post by OldRod »

My advice if you want to work in an FPS environment is to download the Unreal Development Toolkit that was released for free a couple months back. The engine part of an FPS is done and you can work on scripting, world building, etc. to get your feet wet. Plus there are lots of tutorials cropping up around the web :)
ZeroComp
Posts: 648
Joined: Thu Oct 29, 2009 8:48 pm

Re: fps tutorial

Post by ZeroComp »

Or there's always fps creator :) it's drag-n-drop but you can mod the source with DarkBasicPro
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Sakar
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Joined: Thu Apr 23, 2009 2:59 am

Re: fps tutorial

Post by Sakar »

Unity also has an FPS tutorial which provides a good base to build an FPS upon.
ZeroComp
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Joined: Thu Oct 29, 2009 8:48 pm

Re: fps tutorial

Post by ZeroComp »

Yeah I had fun this weekend replacing the robots with various enemys that I DL'd from a model sight and somehow it went to ninjas and zombies in the same level :)
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Games-Unity, Game Maker 8
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